Yeah,新的愚人节又来了,你准备好了吗?往饼干里灌牙膏?往牙膏里灌鞋油?忘了那些千篇一律老套的玩意吧,开始我们自己的整蛊方式,欢迎大牛们拍砖。
灵感来源:csdn维护时的网页:你能坚持几秒 + 网络上流行的找茬图片(最后突然出现一张恐怖的脸)。
需要的材料:1.被整人最好能连外网,这样我们能从网上链接一些恐怖的图片.
2.IE浏览器(本例只针对IE浏览器)当然你也可以将代码改成适合其他浏览器。
你需要做的:1.新建一个空的.txt文档-->将下面的代码复制进去-->保存-->修改后缀名为.html既可。
2.打开网页,在同事面前开心的玩,当然时间不要太长(坚持10秒左右就可以game over),然后抱怨说这个游戏太难了,建议TA也来试试,我想TA一定会聚精会神的玩,也会很Happy的坚持18秒,然后就……(注意:这里有个判断,当超过18秒时将显示隐藏的恐怖图,否则不显示,如果你觉得18秒太长,你可以在Code里稍作修改.)
你用的着的:1.详见代码“整蛊Start“部分,你可以修改把你独特的function加进去。
2.图片来源:代码中
<img alt="" src="http://upload.tiancity.com/files01/kartbbs/2008/09/25/20080925182745_8104.jpg" />
只要将图片网址改成你觉得合适的网址就行,百度”恐怖图片“,右击图片选择属性就能看到url.
<!-- =============================================================================
標題: 愚人节整蛊
原創: takako_mu
时间: 2009-03-31
地点: 昆山
=============================================================================-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<!-- saved from url=(0037)http://forum.csdn.net/HowCanYouDo.htm -->
<HTML><HEAD><TITLE>看您能坚持几秒</TITLE>
<META http-equiv=Content-Type content="text/html; charset=utf-8">
<STYLE type=text/css>
UNKNOWN {
}{
document:
}
UNKNOWN {
}{
var: new Date(); starttime: today.getTime()
}
UNKNOWN {
}{
var: new Date(); endtime: today.getTime()
}
UNKNOWN {
}{
var: (endtime - starttime - 0)/1000; return:
}
UNKNOWN {
}{
return: ; if: document.layers[divname].left; else: parseInt(document.getElementById(divname).style.left + "")
}
UNKNOWN {
}{
return: ; if: document.layers[divname].top; else: parseInt(document.getElementById(divname).style.top + "")
}
UNKNOWN {
}{
if: xpos; else: xpos
}
UNKNOWN {
}{
if: ypos; else: ypos
}
UNKNOWN {
}{
var: 0; if: = 'y' ) { if (isNS4) divsize = document.layers[divname].clip.height;
else: iif(isIE4||isIE5)divsize=document.all(divname).style.pixelHeight;
elseif: ((isNS6)divsize=parseInt(document.getElementById(divname).style.height + "" );
}
else if (
dimension =='
x')
{
}{
if: ((isNS4)divsize=document.layers[divname].clip.width;
elseif: ((isIE4||isIE5)divsize=document.all(divname).style.pixelWidth;
elseif: ((isNS6)divsize=parseInt(document.getElementById(divname).style.width + "" );
}
return divsize
}
UNKNOWN {
}{
var: "enemy" + num + "" var difX = giveposX( 'box' ) - giveposX(enemy) - 0; 0: giveposY( 'box' ) - giveposY(enemy) - 0; set: 1 if it is touching an enemy if (difX > (-1 * givesize( 'box' , 'x' )) && difX < givesize(enemy, 'x' ) && difY > (-1 * givesize( 'box' , 'y' )) && difY < givesize(enemy, 'y' )) { touch = 1;
}
else touch =0
}
UNKNOWN {
}{
var: giveposY(enemy) + (step_y*enemyydir[num]) + 0; if: = 1) { stop();
reset: (();
}; setposX: ; setposY: ; checktouching:
}
UNKNOWN {
}{
else: 10; gametime: gametime + 1 if (gametime >= 0 && gametime < 100) speed = 80; window: "speed: " + speed + " gametime: " + gametime; movenemy: ; setTimeout:
}
UNKNOWN {
}{
var: giveposY( 'box' ); if: ; setposX: ; setposY: ; curY: (isNS4||isNS6)?e.pageY:window.event.y; curX2: eval(curX - 40); curY2: eval(curY - 40); boxX: eval(curX - 20); boxY: eval(curY - 20)
}
UNKNOWN {
}{
if: ; moving: 0
}
UNKNOWN {
}{
if: ; moving: 0; endclock:
}
UNKNOWN {
}{
document: ; var: window.confirm('Enter your name?'); if: ; window: ; finaltime: calctime()
}
UNKNOWN {
}{
if: = 1 && touch == 0){ setposX( 'box' ,boxX);
setposy: (( 'box' ,boxY);
if: ((curY>69&&curX>69&&curY<381&&curX<381)returnfalse;
elsestop: (();
reset: (();}
else if (
touch ==1){
}{stop();reset();}; checktouching: ; curY: (
isNS4 ||
isNS6) ?
e.pageY : window.event.y; boxX: eval(curX -20); boxY: eval(curY -20); curX: (
isNS4 ||
isNS6) ?
e.pageX : window.event.x
}
</STYLE>

<SCRIPT type=text/javascript>
isNS4 = (document.layers) ? true : false;
isIE4 = (document.all && !document.getElementById) ? true : false;
isIE5 = (document.all && document.getElementById) ? true : false;
isNS6 = (!document.all && document.getElementById) ? true : false;
var curX, curY, curX2, curY2, boxX, boxY, moving=0, touch=0;
var gametime=0, started=0, speed;
var starttime, endtime, finaltime=0; //pass finaltime to popup window to ask for initials
var enemyxdir = new Array(1,1,1,1);
var enemyydir = new Array(1,1,1,1);

if (isNS4 || isNS6)
{
document.captureEvents(Event.MOUSEUP|Event.MOUSEDOWN|Event.MOUSEMOVE);
}
document.onmousedown = start;
document.onmousemove = checkLocation;
document.onmouseup = stop;

function startclock()
{var today = new Date(); starttime = today.getTime();}
function endclock()
{var today = new Date(); endtime = today.getTime();}
function calctime()
{var time = (endtime - starttime - 0)/1000; return time;}

function giveposX(divname)
{
if (isNS4) var posLeft = document.layers[divname].left;
else if (isIE4 || isIE5) var posLeft = document.all(divname).style.pixelLeft;
else if (isNS6) var posLeft = parseInt(document.getElementById(divname).style.left + "");
return posLeft;
}

function giveposY(divname)
{
if (isNS4) var posTop = document.layers[divname].top;
else if (isIE4 || isIE5) var posTop = document.all(divname).style.pixelTop;
else if (isNS6) var posTop = parseInt(document.getElementById(divname).style.top + "");
return posTop;
}

function setposX(divname, xpos)
{
if (isNS4) document.layers[divname].left = xpos;
else if (isIE4 || isIE5) document.all(divname).style.pixelLeft = xpos;
else if (isNS6) document.getElementById(divname).style.left = xpos;
}

function setposY(divname, ypos)
{
if (isNS4) document.layers[divname].top = ypos;
else if (isIE4 || isIE5) document.all(divname).style.pixelTop = ypos;
else if (isNS6) document.getElementById(divname).style.top = ypos;
}

function givesize(divname, dimension)
{
var divsize = 0;
if (dimension == 'y')
{
if (isNS4) divsize = document.layers[divname].clip.height;
else if (isIE4 || isIE5) divsize = document.all(divname).style.pixelHeight;
else if (isNS6) divsize = parseInt(document.getElementById(divname).style.height + "");
}
else if (dimension == 'x')
{
if (isNS4) divsize = document.layers[divname].clip.width;
else if (isIE4 || isIE5) divsize = document.all(divname).style.pixelWidth;
else if (isNS6) divsize = parseInt(document.getElementById(divname).style.width + "");
}
return divsize;
}

// check to see if 'box' is touching 'enemy1'
function checktouching(num)
{
var enemy = "enemy" + num + ""
var difX = giveposX('box') - giveposX(enemy) - 0; // -0 converts to integer
var difY = giveposY('box') - giveposY(enemy) - 0;
// set touch = 1 if it is touching an enemy
if (difX > (-1 * givesize('box', 'x')) && difX < givesize(enemy, 'x') && difY > (-1 * givesize('box', 'y')) && difY < givesize(enemy, 'y'))
{
touch = 1;
}
else touch = 0;
}

function movenemy(num,step_x,step_y)
{
var enemy = "enemy" + num + ""
var enemyx = givesize(enemy, 'x');
var enemyy = givesize(enemy, 'y');

if (giveposX(enemy) >= (450 - enemyx) || giveposX(enemy) <= 0)
{
enemyxdir[num] = -1 * enemyxdir[num];
}
if (giveposY(enemy) >= (450 - enemyy) || giveposY(enemy) <= 0)
{
enemyydir[num] = -1 * enemyydir[num];
}
var newposx = giveposX(enemy) + (step_x*enemyxdir[num]) + 0;
var newposy = giveposY(enemy) + (step_y*enemyydir[num]) + 0;
setposX(enemy, newposx);
setposY(enemy, newposy);
checktouching(num + "");
if (touch == 1)
{
stop(); reset();
}
}

function movenemies()
{
gametime = gametime + 1
if (gametime >= 0 && gametime < 100) speed = 80;
else if (gametime >= 100 && gametime < 200) speed = 60;
else if (gametime >= 200 && gametime < 300) speed = 40;
else if (gametime >= 300 && gametime < 400) speed = 30;
else if (gametime >= 400 && gametime < 500) speed = 20;
else speed = 10;
movenemy(0,-10,12);
movenemy(1,-12,-20);
movenemy(2,15,-13);
movenemy(3,17,11);
setTimeout(movenemies,speed);
}

function start(e)
{

if (started == 0)
{ movenemies(); startclock(); started = 1; }
curX = (isNS4 || isNS6) ? e.pageX : window.event.x ;
curY = (isNS4 || isNS6) ? e.pageY : window.event.y ;
curX2 = eval(curX - 40);
curY2 = eval(curY - 40);
boxX = eval(curX - 20);
boxY = eval(curY - 20);
var boxleft = giveposX('box');
var boxtop = giveposY('box');

if (curX > boxleft && curX2 < boxleft && curY > boxtop && curY2 < boxtop)
{
moving = 1;
setposX('box', boxX);
setposY('box', boxY);

if (isNS4 || isNS6)
{
document.captureEvents(Event.MOUSEMOVE);
}
}
}

function stop(e)
{
moving=0;
if (isNS4 || isNS6)
{
document.releaseEvents(Event.MOUSEMOVE);
}
}

function reset(e)
{
endclock();
moving=0;
if (isNS4 || isNS6)
{
document.releaseEvents(Event.MOUSEMOVE);
}
if (finaltime == 0)
{
finaltime = calctime();
window.alert('您坚持了 ' + finaltime + ' 秒.. ');

/**//*------整蛊Start-----------------------------------------------------------------------------*/
if(finaltime > 18)
{
/**//*如果够狠,够绝一点,你可以……
1..轻则注销,重则关机,如果对方没保存资料有可能发生暴力事件
2..让电脑黑屏,启动屏保
3..让网页关不掉,页面上给他一个按钮,上写“关闭网页”,然后就让按钮躲着鼠标跑吧
.
4..弹出百八十个提示框,永远也点不完,关进程吧
“从前有座山,山上有座庙……”
5..针对4,你可以先杀掉桌面进程
6..禁掉键盘、鼠标
友情提醒:纯属娱乐、请勿挂病毒.
*/
document.getElementById('photo').style.display = "block";
document.getElementById('box').style.display = "none";
document.getElementById('enemy0').style.display = "none";
document.getElementById('enemy1').style.display = "none";
document.getElementById('enemy2').style.display = "none";
document.getElementById('enemy3').style.display = "none";
document.getElementById('layer1').style.display = "none";
document.getElementById('table1').style.display = "none";
}
else
{
document.location.reload();
}
/**//*------整蛊End--------------------------------------------------------------------------------*/
}
}

function checkLocation(e)
{
curX = (isNS4 || isNS6) ? e.pageX : window.event.x ;
curY = (isNS4 || isNS6) ? e.pageY : window.event.y ;
boxX = eval(curX - 20);
boxY = eval(curY - 20);
checktouching('1');

if (moving == 1 && touch == 0)
{
setposX('box',boxX);
setposY('box',boxY);
if (curY > 69 && curX > 69 && curY < 381 && curX < 381) return false;
else stop(); reset();
}

else if (touch == 1)
{
stop(); reset();
}
}
</SCRIPT>
<META content="MSHTML 6.00.2900.3199" name=GENERATOR></HEAD>
<BODY text=#000000 bgColor=#ffffff leftMargin=0 topMargin=0 marginheight="0"
marginwidth="0">
<DIV id=box
style="LEFT: 205px; WIDTH: 40px; POSITION: absolute; TOP: 205px; HEIGHT: 40px; BACKGROUND-COLOR: #990000; layer-background-color: #990000">
<TABLE height=40 width=40>
<TBODY>
<TR>
<TD> </TD></TD></TR></TBODY></TABLE></DIV>
<DIV id=enemy0
style="LEFT: 270px; WIDTH: 60px; POSITION: absolute; TOP: 60px; HEIGHT: 50px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
<TABLE height=50 width=60>
<TBODY>
<TR>
<TD> </TD></TR></TBODY></TABLE></DIV>
<DIV id=enemy1
style="LEFT: 300px; WIDTH: 100px; POSITION: absolute; TOP: 330px; HEIGHT: 20px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
<TABLE height=20 width=100>
<TBODY>
<TR>
<TD> </TD></TR></TBODY></TABLE></DIV>
<DIV id=enemy2
style="LEFT: 70px; WIDTH: 30px; POSITION: absolute; TOP: 320px; HEIGHT: 60px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
<TABLE height=60 width=30>
<TBODY>
<TR>
<TD> </TD></TR></TBODY></TABLE></DIV>
<DIV id=enemy3
style="LEFT: 70px; WIDTH: 60px; POSITION: absolute; TOP: 70px; HEIGHT: 60px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
<TABLE height=60 width=60>
<TBODY>
<TR>
<TD> </TD></TR></TBODY></TABLE></DIV>
<div id="photo" style="display:none">
<img alt="" src="http://upload.tiancity.com/files01/kartbbs/2008/09/25/20080925182745_8104.jpg" />
</div>
<TABLE id=table1 cellSpacing=0 cellPadding=0 border=0><!-- row 1 -->
<TBODY>
<TR>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE>
</TD></TR><!-- row 2 -->
<TR>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 3 -->
<TR>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 4 -->
<TR>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 5 -->
<TR>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 6 -->
<TR>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 7 -->
<TR>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 8 -->
<TR>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 9 -->
<TR>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD></TR></TBODY></TABLE>
<DIV id=layer1
style="Z-INDEX: 1; LEFT: 467px; WIDTH: 285px; POSITION: absolute; TOP: 82px; HEIGHT: 293px">
<P>click onto the red block with jump over it:<BR>鼠标移动到红色部分。<BR>move the red
block avoiding crash with the blue ones<BR>拖动红块,避免碰到蓝色部分。<BR>don't touch the
black edge.<BR>不要碰到黑色区域。 <BR>if you can reach more than 18 seconds, you are a
genius.<BR>如果您能达到18秒以上,您算得上是个天才。 <BR><BR>it is said that the pilots from the us
air force<BR>are forced to reach 2 minutes.<BR>据说,美国空军的飞行员被强制达到2分钟。发给您的朋友一块玩吧!
</P>
<P>友情提醒:请使用IE 不要用Maxthon等第三方浏览器</P></DIV></BODY></HTML>
浙公网安备 33010602011771号