http://games.cs.uh.edu/?p=75

介绍如何用XNA打造一个完整的游戏引擎,包括很多比较常见的画面技术和优化技术

 

  1. Base Engine
  2. Scene Management
  3. Cameras and Culling
  4. Physics
  5. World Builder
  6. Sky
  7. Terrain

Preview of upcoming articles in this series.

(I am taking suggestions for future articles as well.) This series will continue beyond what is seen here, as long as I have new ideas. Your feedback is very important.

  • Part 19, GeoMipMapped terrain with simple texturing.
  • Part 20, Terrain with texture splatting and Hoffman light scattering.
  • Part 21, Terrain normals.
  • Part 22, Shadow Mapping
  • Part 23, Parallel Split Shadow Mapping (PSSM)
  • Part 24, Deferred Rendering/Shading
  • Part 25, Screen Space Ambient Occlusion (SSAO)

 

posted on 2009-04-14 13:29  中大信息中心数媒部  阅读(506)  评论(1)    收藏  举报