http://games.cs.uh.edu/?p=75
介绍如何用XNA打造一个完整的游戏引擎,包括很多比较常见的画面技术和优化技术
- Base Engine
- Scene Management
- Cameras and Culling
- Physics
- World Builder
- Sky
- Terrain
Preview of upcoming articles in this series.
(I am taking suggestions for future articles as well.) This series will continue beyond what is seen here, as long as I have new ideas. Your feedback is very important.
- Part 19, GeoMipMapped terrain with simple texturing.
- Part 20, Terrain with texture splatting and Hoffman light scattering.
- Part 21, Terrain normals.
- Part 22, Shadow Mapping
- Part 23, Parallel Split Shadow Mapping (PSSM)
- Part 24, Deferred Rendering/Shading
- Part 25, Screen Space Ambient Occlusion (SSAO)
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