场景过渡效果
1.创建一个RawImage,命名为BlackToClear
2.添加脚本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace ElectricPower.WindPower
{
public class FadeInOut : MonoBehaviour
{
public bool isBack = false;//不透明状态
public float fadeSpeed = 2.0f;
public RawImage BlackrawImage;
public RectTransform rectTransform;
void Start()
{
isBack = false;
rectTransform.sizeDelta = new Vector2(Screen.width, Screen.height);//使背景满屏
BlackrawImage.color = Color.black;
}
void Update()
{
if (isBack == false)
{
BlackrawImage.color = Color.Lerp(BlackrawImage.color, Color.clear, Time.deltaTime*fadeSpeed*0.5f);
if (BlackrawImage.color.a < 0.01f)
{
BlackrawImage.color = Color.clear;
}
}
else if (isBack)
{
BlackrawImage.color = Color.Lerp(BlackrawImage.color, Color.black, Time.deltaTime * fadeSpeed);
if (BlackrawImage.color.a < 0.99f)
{
BlackrawImage.color = Color.black;
}
}
}
//切换状态
public void BackGroundControl(bool b)
{
if (b == true)
{
isBack = true;
}
else
{
isBack = false;
}
}
}
}

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