设计模式(5)--工厂模式
2016-11-03 00:15 sylar_liang 阅读(245) 评论(1) 收藏 举报//5.工厂模式
//ver1
//回顾简单工厂模式
class OperationFactory
{
public:
static Operation createOperation(char chOper)
{
Operation * op = NULL;
switch(chOper)
{
case '+':
op = new OperationAdd();
break;
case '-':
op = new OperationSub();
break;
default:
break;
}
return *op;
}
};
void main11()
{
Operation oper;
oper = OperationFactory::createOperation('+');
oper.SetNumberA(1.1);
oper.SetNumberB(2.2);
double result = oper.GetResult();
}
//工厂模式:
//工厂接口
class Operation
{
public:
Operation(){}
~Operation(){}
protected:
double _NumberA;
double _NumberB;
public:
void SetNumberA(double A)
{
_NumberA = A;
}
double GetNumberA()
{
return _NumberA;
}
void SetNumberB(double B)
{
_NumberB = B;
}
double GetNumberB()
{
return _NumberB;
}
virtual double GetResult()
{
double result = 0;
return result;
}
};
class OperationAdd : public Operation
{
public:
virtual double GetResult()
{
double result = _NumberA + _NumberB;
return result;
}
};
class OperationSub : public Operation
{
public:
virtual double GetResult()
{
double result = _NumberA - _NumberB;
return result;
}
};
class IFactory
{
public:
virtual Operation CreateOperation()
{
Operation * po = NULL;
return *po;
}
};
class AddFactory : public IFactory
{
public:
virtual Operation CreateOperation()
{
Operation * po = new OperationAdd();
return *po;
}
};
class SubFactory : public IFactory
{
public:
virtual Operation CreateOperation()
{
Operation * po = new OperationSub();
return *po;
}
};
void main1()
{
IFactory * pif = new AddFactory();
Operation po = pif->CreateOperation();
po.SetNumberA(1.1);
po.SetNumberB(2.2);
double result = po.GetResult();
}
//简单工厂模式的最大优点在于工厂类中包含了必要的逻辑判断,根据客户端的选择条件动态实例化相关的类,
//对于客户端来说,去除了与具体产品的依赖。
//工厂模式,定义一个用于创建对象的接口,让子类决定实例化哪一个类。工厂方法使一个类的实例化延迟到其子类。
//工厂模式实现时,客户端需要决定实例化哪一个工厂来实现运算类,选择判断的问题还是存在,也就是说,工厂方式把
//简单工厂的内部逻辑判断移到了客户端代码来进行。你想要加功能,本来是改工厂类,现在是改客户端。
//5.工厂模式
//ver2
class LeiFeng
{
public:
void Sweep()
{
//打扫
}
void Wash()
{
//洗衣
}
};
//学习雷锋大学生
class Undergraduate : public LeiFeng
{
};
//志愿者
class Volunteer : public LeiFeng
{
};
//简单雷锋工厂
class SimpleFactory
{
public:
static LeiFeng CreateLeiFeng(char cType)
{
LeiFeng * plf = NULL;
switch (cType)
{
case '1': //大学生
plf = new Undergraduate();
break;
case '2': //志愿者
plf = new Volunteer();
break;
default:
break;
}
return *plf;
}
};
void main21()
{
LeiFeng stuA = SimpleFactory::CreateLeiFeng('1');
stuA.Sweep();
LeiFeng volA = SimpleFactory::CreateLeiFeng('2');
volA.Wash();
}
//雷锋工厂
class IFactory
{
public:
//IFactory(){}
LeiFeng CreateLeiFeng()
{
LeiFeng * plf = new LeiFeng();
return *plf;
}
};
//大学生工厂
class UndergraduateFactory : public IFactory
{
public:
//UndergraduateFactory(){}
LeiFeng CreateLeiFeng()
{
LeiFeng *plf = new Undergraduate();
return *plf;
}
};
//志愿者工厂
class VolunteerFactory : public IFactory
{
public:
//VolunteerFactory(){}
LeiFeng CreateLeiFeng()
{
LeiFeng * plf = new Volunteer();
return *plf;
}
};
void main22()
{
IFactory * pf = new UndergraduateFactory();
LeiFeng stu = pf->CreateLeiFeng();
stu.Sweep();
stu.Wash();
}
//工厂模式客服了简单工厂违背开放-封闭原则的缺点,又保持了封装对象创建过程的优点。
//缺点:每加一个产品,就需要加一个产品工厂的类,增加了额外的开发量。
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