unity web

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
	<head>
		<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
		<title>Unity Web Player | Web_Test_01</title>
		<script type='text/javascript' src='https://ssl-webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/jquery.min.js'></script>
		<script type="text/javascript" src="UnityObject2.js">
		<!--
		var unityObjectUrl = "https://ssl-webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js";
		if (document.location.protocol == 'https:')
			unityObjectUrl = unityObjectUrl.replace("http://", "https://ssl-");
		document.write('<script type="text\/javascript" src="' + unityObjectUrl + '"><\/script>');
		-->
		</script>
		<script type="text/javascript">
		var _carName="Q7";
		var _isSUV="1";
		var _tiltAngle=30;
		var _climbingAngles=30;
		var _wadingDepth=50;

		function unityCar(){
			u.getUnity().SendMessage("MainScript", "onCarName", _carName);
			u.getUnity().SendMessage("MainScript", "onIsSUV", _isSUV);
			u.getUnity().SendMessage("MainScript", "onTiltAngle", _tiltAngle);
			u.getUnity().SendMessage("MainScript", "onClimbingAngles", _climbingAngles);
			u.getUnity().SendMessage("MainScript", "onWadingDepth", _wadingDepth);
		}
		</script>
		<script type="text/javascript">
		<!--
		var _w=0;
		var _h=0;
		Song();
		function Song(){
			if((window.screen.width-150)<1280){
				_h=(window.screen.width-150)*0.5875;
				_w=(window.screen.width-150);
			}else{
				_h=(window.screen.height-150);
				_w=(window.screen.height-150)*1.70
			}	
		}
		
			var config = {
				width: _w, 
				height: _h,
				params: { enableDebugging:"0" }
				
			};
			
			var u = new UnityObject2(config);
			jQuery(function() {

				var $missingScreen = jQuery("#unityPlayer").find(".missing");
				var $brokenScreen = jQuery("#unityPlayer").find(".broken");
				$missingScreen.hide();
				$brokenScreen.hide();

				u.observeProgress(function (progress) {
					switch(progress.pluginStatus) {
						case "broken":
							$brokenScreen.find("a").click(function (e) {
								e.stopPropagation();
								e.preventDefault();
								u.installPlugin();
								return false;
							});
							$brokenScreen.show();
						break;
						case "missing":
							$missingScreen.find("a").click(function (e) {
								e.stopPropagation();
								e.preventDefault();
								u.installPlugin();
								return false;
							});
							$missingScreen.show();
						break;
						case "installed":
							$missingScreen.remove();
						break;
						case "first":
						break;
					}
				});
				u.initPlugin(jQuery("#unityPlayer")[0], "0319_01.unity3d");
			});
		-->
		</script>
		<style type="text/css">
		<!--
		body {
			font-family: Helvetica, Verdana, Arial, sans-serif;
			background-color: black;
			color: white;
			text-align: center;
		}
		a:link, a:visited {
			color: #bfbfbf;
		}
		a:active, a:hover {
			color: #bfbfbf;
		}
		p.header {
			font-size: small;
		}
		p.header span {
			font-weight: bold;
		}
		p.footer {
			font-size: x-small;
		}
		div.content {
			margin: auto;
			width: 1280px;
		}
		div.broken,
		div.missing {
			margin: auto;
			position: relative;
			top: 50%;
			width: 193px;
		}
		div.broken a,
		div.missing a {
			height: 63px;
			position: relative;
			top: -31px;
		}
		div.broken img,
		div.missing img {
			border-width: 0px;
		}
		div.broken {
			display: none;
		}
		div#unityPlayer {
			cursor: default;
			height: 752px;
			width: 1280px;
		}
		-->
		</style>
	</head>
	<body>
		
		<div class="content">
			<div id="unityPlayer">
				<div class="missing">
					<a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!">
						<img alt="Unity Web Player. Install now!" src="http://webplayer.unity3d.com/installation/getunity.png" width="193" height="63" />
					</a>
				</div>
			</div>
		</div>
			</body>
</html>

  

posted @ 2014-03-19 15:28  古刹红罗  阅读(347)  评论(0)    收藏  举报