GUI
GUI
1. 简介
组件:窗口、弹窗、面板、文本框、列表框、按钮、图片监听事件、鼠标事件、键盘事件、破解工具
GUI的核心技术:Swing 和AWT
界面不美观,需要jre环境。
2. AWT
2.1 AWT介绍
-
包含了很多的类和接口!GUI:图形用户界面编程。
-
元素:窗口、按钮、文本框。
-
java.awt.
2.2 组件和容器
- Frame
package GUI;
import javax.swing.*;
import java.awt.*;
//GUI的第一个界面
public class Frame extends JFrame {
public Frame(String title) {
}
public static void main(String[] args) {
//Frame JDK 看源码
Frame frame=new Frame("我的第一个java图形界面窗口");
//需要设置可见性
frame.setVisible(true);
//设置窗口大小
frame.setSize(400,400);
//设置背景颜色
frame.setBackground(new Color(1,1,1));
//弹出的初始位置
frame.setLocation(200,200);
//设置大小固定
frame.setResizable(false);
}
}
问题:发现窗口关闭不掉,停止java程序
尝试回顾封装:
package GUI;
import java.awt.*;
public class Frame2 {
public static void main(String[] args) {
//展示多个窗口
MyFrame myFrame1= new MyFrame(100,100,200,200,Color.blue);
MyFrame myFrame2= new MyFrame(300,100,200,200,Color.yellow);
MyFrame myFrame3= new MyFrame(100,300,200,200,Color.green);
MyFrame myFrame4= new MyFrame(300,300,200,200,Color.red);
}
}
class MyFrame extends Frame{
static int id=0;//可能存在多个窗口,我们需要一个计数器
public MyFrame(int x,int y,int w,int h,Color color) {
super("MyFrame+"+(++id));
setBackground(color);
setBounds(x,y,w,h);
setVisible(true);
}
}
- 面板Panel
解决了关闭事件
package GUI;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
//Panmel 可以堪称是一个空间,但不能单独存在
public class Panel {
public static void main(String[] args) {
Frame frame=new Frame();
//布局的概念
Panel panel=new Panel();
//设置布局
frame.setLayout(null);
//坐标
frame.setBounds(300,300,500,500);
frame.setBackground(Color.green);
//panel设置坐标,相对于frame
panel.setBounds(50,50,400,400);
panel.setBackground(new Color(193,15,60));
//frame.add(panel)
frame.add(panel);
frame.setVisible(true);
//监听事件,监听窗口关闭事件
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭时要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
super.windowClosing(e);
}
});
}
private void setBackground(Color color) {
}
private void setBounds(int i, int i1, int i2, int i3) {
}
}
2.3. 布局管理器
流式布局
package GUI;
import java.awt.*;
public class FlowLayout {
public static void main(String[] args) {
Frame frame=new Frame();
//组件-》按钮
Button button1=new Button("button1");
Button button2=new Button("button2");
Button button3=new Button("button3");
//设置为流式布局
frame.setLayout(new java.awt.FlowLayout());
frame.setSize(200,200);
//把按钮添加上去
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setVisible(true);
}
}
东西南北中
package GUI;
import java.awt.*;
public class BorderLayout {
public static void main(String[] args) {
Frame frame=new Frame("BorderLayout");
Button east=new Button("East");
Button west=new Button("West");
Button south=new Button("South");
Button north=new Button("North");
Button center=new Button("Center");
frame.add(east,BorderLayout.EAST);
frame.add(west,BorderLayout.WEST);
frame.add(south,BorderLayout.SOUTH);
frame.add(north,BorderLayout.NORTH);
frame.add(center,BorderLayout.CENTER);
frame.setSize(200,200);
frame.setVisible(true);
}
}
存疑!
表格式布局
package GUI;
import java.awt.*;
public class GridLayout {
public static void main(String[] args) {
Frame frame=new Frame("GridLayout");
Button btn1=new Button("btn1");
Button btn2=new Button("btn2");
Button btn3=new Button("btn3");
Button btn4=new Button("btn4");
Button btn5=new Button("btn5");
Button btn6=new Button("btn6");
frame.setLayout(new java.awt.GridLayout(3,2));
frame.add(btn1);
frame.add(btn2);
frame.add(btn3);
frame.add(btn4);
frame.add(btn5);
frame.add(btn6);
frame.pack();//Java函数
frame.setVisible(true);
}
}
练习
package GUI;
import java.awt.*;
import java.awt.GridLayout;
import java.awt.BorderLayout;
//练习的demo讲解
public class Demo {
public static void main(String[] args) {
//总Frame
Frame frame = new Frame();
frame.setSize(400, 300);
frame.setLocation(300, 400);
frame.setBackground(Color.BLACK);
frame.setVisible(true);
frame.setLayout(new GridLayout(2, 1));
//四个面板
Panel panel1 = new Panel(new BorderLayout());
Panel panel2 = new Panel(new GridLayout(2, 1));
Panel panel3 = new Panel(new BorderLayout());
Panel panel4 = new Panel(new GridLayout(2, 1));
//上面
panel1.add(new Button("East-2"), BorderLayout.EAST);
panel1.add(new Button("West-2"), BorderLayout.WEST);
panel2.add(new Button("p2-btn-1"));
panel2.add(new Button("p2-btn-2"));
panel1.add(panel2, GUI.BorderLayout.CENTER);
//下面
panel3.add(new Button("East-2"), BorderLayout.EAST);
panel3.add(new Button("East-2"), BorderLayout.WEST);
//中间4个
for (int i = 0; i < 4; i++) {
panel4.add(new Button("for-" + i));
}
panel3.add(panel4, GUI.BorderLayout.CENTER);
frame.add(p1);
frame.add(p3);
}
}
存疑!
总结:
- Frame是一个顶级窗口。
- Panel无法单独显示,必须添加到某个容器中。
- 布局管理器。
- 大小、定位、背景颜色、可见性、监听。
2.4. 事件监听
事件监听:当某个事情发生的时候,干什么?
package GUI;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class Event {
public static void main(String[] args) {
//按下按钮,触发一些事件
Frame frame=new Frame();
Button button=new Button();
//因为,addActionListener()需要一个ActionListener,所以我们需要构造一个ActionListener
MyActionListener myActionListener=new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button,BorderLayout.CENTER);
frame.pack();
frame.setVisible(true);
windowClose(frame);//关闭窗口
frame.setVisible(true);
}
//关闭窗体的事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}}
//事件监听
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("aaa");
}
}
package GUI;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestActionTwo {
public static void main(String[] args) {
//两个按钮,实现同一个监听
//开始 停止
Frame frame=new Frame("开始 停止");
Button button1=new Button("start");
Button button2=new Button("stop");
//可以显示的定义触发会返回发命令,如果不显示定义,则会走默认的值
//可以多个按钮只写一个监听类
button2.setActionCommand("button2-stop");
MyMoniter myMonitor=new MyMoniter();
button1.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button1,BorderLayout.NORTH);
frame.add(button1,BorderLayout.SOUTH);
}
}
//事件监听
class MyMoniter implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
//e.getActionCommand();获得按钮的信息
System.out.println("按钮被点击了:mag" + e.getActionCommand());
e.getActionCommand();
if (e.getActionCommand().equals("start")) ;
{
}
}
}
2.5. 输入框监听事件TextField
package GUI;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestText01 {
public static void main(String[] args) {
//启动
new MyFrame1();
}
public void addActionLinsterner(MyActionLinsterner2 myActionLinsterner2) {
}
}
class MyFrame1 extends Frame{
public MyFrame1(){
TestText01 textFeild=new TestText01();
add(textFeild);
//监听这个文本框输入的文字
MyActionLinsterner2 myActionLinsterner2=new MyActionLinsterner2();
//按下enter就会触发输入框的事件
textFeild.addActionLinsterner(myActionLinsterner2);
//设置置换密码
//textFeild.setEchoChar('*');
setVisible(true);
pack();
}
private void add(TestText01 textFeild) {
}
}
class MyActionLinsterner2 implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField field=(TextField) e.getSource();//获得一些资源,返回的一个对象
System.out.println(field.getText());//获得输入文本框
field.setText("");//null
}
}
2.6 简易计算器,组合+内部类回顾复习
oop原则:组合大于继承。
class A extends B{
}
classA{
public B b;
}
计算器目前代码
package GUI;
import java.awt.*;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator();
}
//计算器类
static class Calculator extends Frame{
public Calculator(){
//3个文本框
TextField num1=new TextField(10);//字符数
TextField num2=new TextField(10);
TextField num3=new TextField(10);
//1个按钮
Button button=new Button("=");
button.addActionListener(new MyCalculatorListener(num1,num2,num3));
//1个标签
Label label=new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取三个变量
private TextField num1,num2,num3;
public MyCalculatorListener(TextField num1,TextField num2,TextField num3){
this.num1=num1;
this.num2=num2;
this.num3=num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1= Integer.parseInt(num1.getText());
int n2= Integer.parseInt(num2.getText());
//2.将这个值加法运算后放到第三个框
num3.setText(""+(n1+n2));
//3.清除前两个框
num1.setText("");
num2.setText("");
}
}
完全改造为面向对象写法
package GUI;
import java.awt.*;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
//计算器类
static class Calculator extends Frame{
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
//3个文本框
TextField num1=new TextField(10);//字符数
TextField num2=new TextField(10);
TextField num3=new TextField(10);
Button button=new Button("=");
Label label=new Label("+");
button.addActionListener(new MyCalculatorListener(this));
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取计算器这个对象,在一个类中组合另外一个类
TestCalc.Calculator calculator=null;
public MyCalculatorListener(TestCalc.Calculator calculator){
this.calculator=calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
//2.将这个值加法运算后放到第三个框
//3.清除前两个框
Integer n1=Integer.parseInt(calculator.num1.getText());
Integer n2=Integer.parseInt(calculator.num2.getText());
calculator.num3.setText(""+(n1+n2));
calculator.num1.setText("");
calculator.num2.setText("");
}
}
内部类:更好的包装
package GUI;
import java.awt.*;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
//计算器类
static class Calculator extends Frame{
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
//3个文本框
TextField num1=new TextField(10);//字符数
TextField num2=new TextField(10);
TextField num3=new TextField(10);
Button button=new Button("=");
Label label=new Label("+");
button.addActionListener(new MyCalculatorListener(new MyCalculatorListener()));
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
}
//监听器类
private class MyCalculatorListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
//2.将这个值加法运算后放到第三个框
//3.清除前两个框
Integer n1=Integer.parseInt(num1.getText());
Integer n2=Integer.parseInt(num2.getText());
num3.setText(""+(n1+n2));
num1.setText("");
num2.setText("");
}
}
2.7 画笔Panit
package GUI;
import java.awt.*;
public class TestPanit {
public static void main(String[] args) {
new NyPanit().loadFrame();
}
}
class NyPanit extends Frame{
public void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
//画笔,需要有颜色,画笔可以画图画
// g.setColor(Color.red);
g.drawOval(100,100,100,100);
g.fillOval(100,100,100,100);//实心的圆
//养成习惯,画笔用完将它还原成最初的颜色
}
}
2.8 鼠标监听事件
package GUI;
import javafx.beans.binding.ListExpression;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
//测试鼠标监听
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
class MyFrame extends Frame{
//画画需要画笔,需要鼠标监听当前的位置,需要集合来存放这个点
ArrayList points;
public MyFrame(String title){
super(title);
setBounds(200,200,400,300);
// 存鼠标点击的点
points = new ArrayList<>();
setVisible(true);
//鼠标监听器,针对这个窗口
this.addMouseListener(new MyMouseListener());
}
@Override
public void paint(Graphics g) {
//画笔,鼠标监听事件
Iterator iterator=points.iterator();
while (iterator.hasNext()){
Point point=(Point)iterator.next();
g.setColor(Color.BLUE);
g.fillOval(point.x,point.y,0,0);
}
}
//添加一个点到界面上
public void addPoint(Point point){
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter{
//鼠标 按下,按住不放,弹起
@Override
public void mousePressed(MouseEvent e) {
MyFrame myFrame= (MyFrame) e.getSource();
//这里我们点击的时候,就会在界面上产生一个点
//这个点就是鼠标的点
new Point(e.getX(),e.getY());
//每次点击鼠标都需要重新画一次
myFrame.repaint();//刷新
}
}
}
2.9 窗口监听事件
package GUI;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame(){
setBackground(Color.blue);
setBounds(100,100,200,200);
setVisible(true);
addWindowListener(new MyWindowListener());
}
class MyWindowListener extends WindowAdapter {
@Override
public void windowClosing(WindowEvent e) {
setVisible(true);//隐藏窗口,通过按钮,隐藏当前窗口
System.exit(0);//正常退出
}
}
}
2.10 键盘监听
package GUI;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘按下哪个键
int keyCode=e.getKeyCode();//不需要去记录这个数值,直接去VK_XXX
System.out.println(keyCode);
if (keyCode==KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
//根据按下的不同操作,产生不同的结果
}
});
}
}
3.Swing
3.1 窗口、 面板
package GUI.lesson;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo {
//init();初始化
public void init(){
JFrame frame=new JFrame("这是一个JFrame");
frame.setVisible(true);
frame.setBounds(100,100,200,200);
frame.setBackground(Color.cyan);
//设置文字Jlable
JLabel label=new JLabel("欢迎来到狂神说Java系列");
frame.add(label);
//关闭事件
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
//建立一个窗口
}
}
标签居中
package GUI.lesson;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo02 {
public static void main(String[] args) {
new MyJFrame2().init();
}
}
class MyJFrame2 extends JFrame{
public void init(){
this.setBounds(10,10,200,300);
this.setVisible(true);
JLabel label=new JLabel("欢迎来到狂神说Java系列");
this.add(label);
//让文本标签剧中
label.setHorizontalAlignment(SwingConstants.CENTER);
//获得一个容器
Container container= this.getContentPane();
container.setBackground(Color.YELLOW);
}
}
3.2 弹窗
JDialog,用来被弹出,默认就有关闭事件
package GUI.lesson;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//主窗口
public class DialogDemo extends JFrame {
public DialogDemo() {
this.setVisible(true);
this.setSize(700,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);//设置默认操作。关闭
//JFrame 放东西,容器
Container container=this.getContentPane();
//绝对布局
container.setLayout(null);
//按钮
JButton button=new JButton("点击弹出一个对话框");
button.setBounds(30,30,200,50);
//点击这个按钮的时候,弹出一个弹窗
button.addActionListener(new ActionListener() {//监听器
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDialogDemo();
}
});
container.add(button);
}
public static void main(String[] args) {
new DialogDemo();
}
}
//弹窗的窗口
class MyDialogDemo extends JDialog{
public MyDialogDemo() {
this.setVisible(true);
this.setBounds(100,100,500,500);
// this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
Container container=this.getContentPane();
container.setLayout(null);
container.add(new Label("秦老师带你学java"));
}
}
3.3 标签
Label
new JLabel("xxx");
Icon
package GUI.lesson;
import javax.swing.*;
import java.awt.*;
//图标,需要实现类,Frame
public class IconDemo extends JFrame implements Icon {
private int width;
private int height;
public IconDemo(int width,int height){
this.height=height;
this.width=width;
}
public IconDemo() {
}
public void init(){
IconDemo iconDemo =new IconDemo(15,15);
//图标放在标签,也可以放在按钮上
JLabel label=new JLabel("icontest",iconDemo,SwingConstants.CENTER);
Container container=getContentPane();
container.add(label);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new IconDemo().init();
}
@Override
public void paintIcon(Component c, Graphics g, int x, int y) {
g.fillOval(x,y,width,height);
}
@Override
public int getIconWidth() {
return this.width;
}
@Override
public int getIconHeight() {
return this.height;
}
}
图片Icon
package GUI.lesson;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIconDemo extends JFrame {
public ImageIconDemo(){
//获取图片的地址
JLabel label=new JLabel("ImageIcon");
URL url= ImageIconDemo.class.getResource("13.png");
new ImageIcon(url);
ImageIcon imageIcon=new ImageIcon(url);
label.setIcon(imageIcon);
label.setHorizontalAlignment(SwingConstants.CENTER);
Container container=getContentPane();
container.add(label);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
3.4 面板
JPanel
package GUI.lesson;
import javax.swing.*;
import java.awt.*;
public class JPanelDemo extends JFrame {
public JPanelDemo() {
Container container=this.getContentPane();
container.setLayout(new GridLayout(2,1,10,10));
JPanel panel1=new JPanel(new GridLayout(1,3));
JPanel panel2=new JPanel(new GridLayout(1,2));
JPanel panel3=new JPanel(new GridLayout(2,1));
JPanel panel4=new JPanel(new GridLayout(3,2));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel2.add(new JButton("2"));
panel2.add(new JButton("2"));
panel3.add(new JButton("1"));
panel3.add(new JButton("1"));
panel4.add(new JButton("1"));
panel4.add(new JButton("1"));
panel4.add(new JButton("1"));
panel4.add(new JButton("1"));
panel4.add(new JButton("1"));
panel4.add(new JButton("1"));
container.add(panel1);
container.add(panel2);
container.add(panel3);
container.add(panel4);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JPanelDemo();
}
}
JScrollPanel
package GUI.lesson;
import javax.swing.*;
import java.awt.*;
public class JScrollPanelDemo extends JFrame {
public JScrollPanelDemo() {
Container container=this.getContentPane();
//文本域
JTextArea textArea=new JTextArea(20,50);
textArea.setText("欢迎学习狂神说Java");
//Scroll面板
JScrollPane scrollPane=new JScrollPane();
container.add(scrollPane);
container.add(textArea);
this.setVisible(true);
this.setBounds(100,100,300,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollPanelDemo();
}
}
3.5 按钮
- 图片按钮
package GUI.lesson;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo extends JFrame {
public JButtonDemo() {
Container container=this.getContentPane();
//将一个图片便为图标
URL resouce=JButton.class.getResource("13.png");
Icon icon=new ImageIcon(resouce);
//把这个图标放在按钮上
JButton button= new JButton();
button.setIcon(icon);
button.setToolTipText("图片按钮");
//add
container.add(button);
this.setVisible(true);
this.setSize(500,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo();
}
}
-
单选按钮
JRadioButton
package GUI.lesson; import javax.swing.*; import java.awt.*; import java.net.URL; public class JButtonDemo02 extends JFrame { public JButtonDemo02() { Container container=this.getContentPane(); //将一个图片便为图标 URL resouce=JButton.class.getResource("13.png"); Icon icon=new ImageIcon(resouce); //单选框 JRadioButton jRadioButton01= new JRadioButton("JRadioButton01"); JRadioButton jRadioButton02= new JRadioButton("JRadioButton02"); JRadioButton jRadioButton03= new JRadioButton("JRadioButton03"); //由于单选框只能选择一个,分组,一个组中只能选择一个 ButtonGroup group=new ButtonGroup(); group.add(jRadioButton01); group.add(jRadioButton02); group.add(jRadioButton03); container.add(jRadioButton01,BorderLayout.CENTER); container.add(jRadioButton02,BorderLayout.NORTH); container.add(jRadioButton03,BorderLayout.SOUTH); this.setVisible(true); this.setSize(500,300); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new JButtonDemo02(); } } -
复选按钮
JCheckBox
package GUI.lesson; import javax.swing.*; import java.awt.*; import java.net.URL; public class JButtonDemo03 extends JFrame { public JButtonDemo03() { Container container=this.getContentPane(); //将一个图片变成图标 URL resouce=JButtonDemo.class.getResource("13.png"); Icon icon=new ImageIcon(resouce); //多选框 JCheckBox checkBox01=new JCheckBox("checkBox01"); JCheckBox checkBox02=new JCheckBox("checkBox02"); container.add(checkBox01,BorderLayout.NORTH); container.add(checkBox02,BorderLayout.SOUTH); this.setVisible(true); this.setSize(500,300); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new JButtonDemo03(); } }
3.6 列表
-
下拉框
JComboBox
package GUI.lesson; import javax.swing.*; import java.awt.*; public class TextComboboxDemo extends JFrame { public TextComboboxDemo() throws HeadlessException { Container container=this.getContentPane(); JComboBox status=new JComboBox<>(); status.addItem(null); status.addItem("正在热映"); status.addItem("已下架"); status.addItem("即将下架"); container.add(status); this.setVisible(true); this.setSize(500,200); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new TextComboboxDemo(); } } -
列表框
package GUI.lesson; import javax.swing.*; import java.awt.*; public class TestComboxDemo02 extends JFrame { public void TextComboboxDemo02() { Container container=this.getContentPane(); //生产列表内容 String[] contents={"1","2","3"}; //列表中需要放入内容 JList list=new JList(contents); container.add(list); this.setVisible(true); this.setSize(500,200); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new TestComboxDemo02(); } } -
应用场景
- 选择地区,或者一些个单选项。
- 列表,展示信息,一般是动态扩容。
3.7 文本框
-
文本框
package GUI.lesson; import javax.swing.*; import java.awt.*; import java.util.Vector; public class TestTextDemo01 extends JFrame { public void TextTextDemo01() { Container container=this.getContentPane(); JTextField textField=new JTextField("hello"); JTextField textField2=new JTextField("word",20); container.add(textField,BorderLayout.NORTH); container.add(textField2,BorderLayout.SOUTH); this.setVisible(true); this.setSize(500,200); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new TestTextDemo01(); } } -
密码框
package GUI.lesson2; import javax.swing.*; import java.awt.*; public class TestTextDemo02 extends JFrame { public void TextTextDemo02() { Container container=this.getContentPane(); JPasswordField passwordField=new JPasswordField(); passwordField.setEchoChar('*'); container.add(passwordField); this.setVisible(true); this.setSize(500,200); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new TestTextDemo02(); } } -
文本域
package GUI.lesson;
import javax.swing.*;
import java.awt.*;
public class JScrollPanelDemo extends JFrame {
public JScrollPanelDemo() {
Container container=this.getContentPane();
//文本域
JTextArea textArea=new JTextArea(20,50);
textArea.setText("欢迎学习狂神说Java");
//Scroll面板
JScrollPane scrollPane=new JScrollPane();
container.add(scrollPane);
container.add(textArea);
this.setVisible(true);
this.setBounds(100,100,300,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollPanelDemo();0
}
}
贪吃蛇
帧:如果时间片足够小,就是动画,一秒30帧 60帧。连起来是动画,拆开就是静态图片。
键盘监听
定时器Timer
package GUI.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 tx.jpg
//绝对路径 '/' 相当于当前项目
public static URL headerURL=Data.class.getResource("statics/header.png");
public static ImageIcon header =new ImageIcon(headerURL);
public static URL upURL=Data.class.getResource("statics/up.png");
public static URL downURL=Data.class.getResource("statics/down.png");
public static URL leftURL=Data.class.getResource("statics/left.png");
public static URL rightURL=Data.class.getResource("statics/right.png");
public static ImageIcon up =new ImageIcon(upURL);
public static ImageIcon down =new ImageIcon(downURL);
public static ImageIcon left =new ImageIcon(leftURL);
public static ImageIcon right =new ImageIcon(rightURL);
public static URL sheshenURL=Data.class.getResource("statics/sheshen.png");
public static ImageIcon sheshen =new ImageIcon(sheshenURL);
public static URL foodURL=Data.class.getResource("statics/food.png");
public static ImageIcon food =new ImageIcon(sheshenURL);
}
package GUI.snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame=new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);//窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常的游戏界面应该在面板上
frame.add(new GamePanel());
frame.setVisible(true);
}
}
package GUI.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
import static java.awt.event.KeyEvent.VK_SPACE;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener , ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX = new int[600];//蛇的X坐标
int[] snakeY = new int[500];//蛇的Y坐标
String fx;
//食物的坐标
int foodx;
int foody;
int score;//成绩
Random random=new Random();
boolean isStart = false;//默认是不开始
boolean isFall=false;//游戏失败
//定时器 以毫秒为单位1000毫秒=1秒
Timer timer = new Timer(100, this);//100毫秒执行一次
//初始化方法
//构造器
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();
}
public void init() {
length = 3;
snakeX[0] = 100;
snakeY[0] = 100;//脑袋坐标
snakeX[1] = 100;
snakeY[1] = 100;//第一个身体的坐标
snakeX[2] = 100;
snakeY[2] = 100;//第二个身体的坐标
fx = "R";//初始方向向右
//把食物随机分布在界面上!
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
score=0;
}
//绘制面板,我们游戏中的所有东西,都是用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this, g, 25, 11);//头部广告栏画上去
g.fillRect(25, 75, 850, 600);//默认的游戏界面
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+length,750,35);
g.drawString("分数"+score,750,50);
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//把小蛇画上去
if (fx.equals("R")) {
Data.sheshen.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化向右
} else if (fx.equals("L")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("U")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("D")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.sheshen.paintIcon(this, g, snakeX[i], snakeY[i]);
}
//游戏状态
boolean isStart = false;
if (isStart == false) {
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));//设置字体
g.drawString("按下空格开始游戏", 300, 300);
}
if (isFall){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));//设置字体
g.drawString("失败,按下空格重新开始", 300, 300);
}
}
//监听事件--需要通过固定的事件来判断1S10次
@Override
public void actionPerformed(ActionEvent e) {
if (isStart&&isFall==false) {
//吃食物
if (snakeX[0]==foodx&&snakeY[0]==foody){
length++;//长度+1
//分数+10
score=score+10;
//再次随机食物
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
}
//如果游戏是开始状态,就让小蛇动起来
//移动
for (int i = length - 1; i > 0; i--) {
snakeX[i] = snakeX[i - 1];//向前移动一节
snakeY[i] = snakeY[i - 1];
}
//走向
if (fx.equals("R")) {
snakeX[0] = snakeX[0] + 25;
if (snakeX[0] > 850) {
snakeX[0] = 25;
}
} else if (fx.equals("L")) {
snakeX[0] = snakeX[0] - 25;
if (snakeX[0] < 25) {
snakeX[0] = 850;
} else if (fx.equals("U")) {
snakeY[0] = snakeY[0] - 25;
if (snakeY[0] < 75) {
snakeY[0] = 650;
} else if (fx.equals("D")) {
snakeY[0] = snakeY[0] + 25;
if (snakeY[0] > 650) {
snakeY[0] = 75;
}
}
}
snakeX[0] = snakeX[0] + 25;
//边界判断
//失败判断,撞到自己就失败
for (int i = 1; i < length; i++) {
if (snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
isFall=true;
}
}
repaint();//重画页面
}
timer.start();
}
}
@Override
public void keyTyped(KeyEvent e) {
}
//键盘监听器
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (keyCode == VK_SPACE){
if (isFall){
//重新开始
isFall=false;
init();
}
}else {
isStart=!isStart;//取反
}
if (keyCode == VK_SPACE) {
isStart = !isStart;//取反
repaint();
}
//小蛇移动
if (keyCode == KeyEvent.VK_UP) {
fx = "U";
} else if (keyCode == KeyEvent.VK_DOWN) {
fx = "D";
} else if (keyCode == KeyEvent.VK_LEFT) {
fx = "L";
} else if (keyCode == KeyEvent.VK_RIGHT) {
fx = "R";
}
}
@Override
public void keyReleased(KeyEvent e) {
}
}

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