PHP判断点是否在面内
$point=[
'lng'=>121.23035,
'lat'=>31.218608
];
$arr=[
[
'lng'=>121.23036,
'lat'=>31.218609
],
[
'lng'=>121.233666,
'lat'=>31.210579
],
[
'lng'=>121.247177,
'lat'=>31.206749
],
[
'lng'=>121.276353,
'lat'=>31.190811
],
[
'lng'=>121.267442,
'lat'=>31.237383
],
];
function is_point_in_polygon($point, $pts) { $N = count($pts); $boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true $intersectCount = 0;//cross points count of x $precision = 2e-10; //浮点类型计算时候与0比较时候的容差 $p1 = 0;//neighbour bound vertices $p2 = 0; $p = $point; //测试点 $p1 = $pts[0];//left vertex for ($i = 1; $i <= $N; ++$i) {//check all rays // dump($p1); if ($p['lng'] == $p1['lng'] && $p['lat'] == $p1['lat']) { return $boundOrVertex;//p is an vertex } $p2 = $pts[$i % $N];//right vertex if ($p['lat'] < min($p1['lat'], $p2['lat']) || $p['lat'] > max($p1['lat'], $p2['lat'])) {//ray is outside of our interests $p1 = $p2; continue;//next ray left point } if ($p['lat'] > min($p1['lat'], $p2['lat']) && $p['lat'] < max($p1['lat'], $p2['lat'])) {//ray is crossing over by the algorithm (common part of) if($p['lng'] <= max($p1['lng'], $p2['lng'])){//x is before of ray if ($p1['lat'] == $p2['lat'] && $p['lng'] >= min($p1['lng'], $p2['lng'])) {//overlies on a horizontal ray return $boundOrVertex; } if ($p1['lng'] == $p2['lng']) {//ray is vertical if ($p1['lng'] == $p['lng']) {//overlies on a vertical ray return $boundOrVertex; } else {//before ray ++$intersectCount; } } else {//cross point on the left side $xinters = ($p['lat'] - $p1['lat']) * ($p2['lng'] - $p1['lng']) / ($p2['lat'] - $p1['lat']) + $p1['lng'];//cross point of lng if (abs($p['lng'] - $xinters) < $precision) {//overlies on a ray return $boundOrVertex; } if ($p['lng'] < $xinters) {//before ray ++$intersectCount; } } } } else {//special case when ray is crossing through the vertex if ($p['lat'] == $p2['lat'] && $p['lng'] <= $p2['lng']) {//p crossing over p2 $p3 = $pts[($i+1) % $N]; //next vertex if ($p['lat'] >= min($p1['lat'], $p3['lat']) && $p['lat'] <= max($p1['lat'], $p3['lat'])) { //p.lat lies between p1.lat & p3.lat ++$intersectCount; } else { $intersectCount += 2; } } } $p1 = $p2;//next ray left point } if ($intersectCount % 2 == 0) {//偶数在多边形外 return false; } else { //奇数在多边形内 return true; } }
$res = is_point_in_polygon($point, $arr);
var_dump($res);
转自 https://www.cnblogs.com/lxwphp/p/10785033.html

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