摘要: https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking Multiplayer games based on the Source use a Client-Server networking architectu 阅读全文
posted @ 2025-04-07 21:40 sun_dust_shadow 阅读(102) 评论(0) 推荐(0)
摘要: https://gafferongames.com/post/networked_physics_in_virtual_reality/ Introduction About a year ago, Oculus approached me and offered to sponsor my res 阅读全文
posted @ 2025-04-07 15:16 sun_dust_shadow 阅读(34) 评论(0) 推荐(0)
摘要: 前提 在Topdown双摇杆游戏中,我们需要将摇杆输入朝向转到摄像机空间,以实现往前走是往屏幕的前方,往后是往屏幕的后方,而不是原始的输入朝向。 我们只讨论固定视角并且player只有y轴旋转的游戏。 实现 需要进行一个Vector2的映射 1 private static Vector3 View 阅读全文
posted @ 2025-04-07 14:37 sun_dust_shadow 阅读(24) 评论(0) 推荐(0)
摘要: https://gafferongames.com/post/client_server_connection/ So far in this article series we’ve discussed how games read and write packets, how to unify 阅读全文
posted @ 2025-04-07 00:03 sun_dust_shadow 阅读(51) 评论(0) 推荐(0)