摘要: 原文地址:http://www.sjbaker.org/steve/omniv/frustcull.htmlCulling your scene to the View Frustum.按视锥体裁剪你的场景OpenGL can correctly reject polygons that lie 'off the edge' of the screen - and clip those that straddle the edge of the screen, but the cost of transmitting all those vertices to OpenGL o 阅读全文
posted @ 2013-02-05 15:21 sufulow 阅读(3231) 评论(0) 推荐(0)