代码改变世界

怎么样在c#程序中放音乐

2009-03-14 17:57  苏飞  阅读(1422)  评论(7编辑  收藏  举报

       下载最新版:http://www.cckan.net/forum.phpmod=viewthread&tid=41                                                                                                                                                                                   

一个类文章看了全明白

 

代码
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Media;
using System.Windows.Forms;

namespace BaseFunction
{
    
/// <summary>
    
/// 系统声音类文件
    
/// </summary>

    
public class SystemMusic
    {
        
/// <summary>
        
/// 中国移动 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void Mobile(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\中国移动.WAV";
            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 中国联通 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void Unicom(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\中国联通.WAV";
            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 中国电信 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void Telecom(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\中国电信.WAV";
            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 中国网通 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void CNC(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\中国网通.WAV";
            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 游戏币充值 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void Game_Currency_Result(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\游戏币充值.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 中国电力 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void China_Electric_Power(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\中国电力.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 体育彩票 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void Lottery(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\体育彩票.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 系统管理 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void System_Management(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\系统管理.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 信用卡 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void Card(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\信用卡.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 删除 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void Delete(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\删除.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 水费 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void Water(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\水费.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 燃气费 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void Gas_Fee(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\燃气费.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }


        
/// <summary>
        
/// 全国手机充值 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void National_Mobile_Result(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\全国手机充值.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 暖气费 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void Heating_costs(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\暖气费.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 火车票 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void Train(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\火车票.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 公交卡充值 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void Bus_Recharge_Your_Card(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\公交卡充值.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }


        
/// <summary>
        
/// 福利彩票 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void Welfare_Lottery(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\福利彩票.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 航空售票 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void Airline_Ticket(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\航空售票.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 点 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void Point(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\点.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }


        
/// <summary>
        
/// 百姓生活信息 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void Peoples_daily_life_information(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\百姓生活信息.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 9 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void Nine(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\9.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 8 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void  Eight(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\8.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 7
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void Seven(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\7.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 6 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void six(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\6.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 5 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void five(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\5.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 4 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void four(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\4.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 3 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void three(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\3.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 2
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void two(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\2.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 1 
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void One(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\1.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

        
/// <summary>
        
/// 0
        
/// </summary>
        
/// <param name="ifTrue">是否循环播放是为True否则为False</param>
        public static void Zone(Boolean ifTrue)
        {
            
//声音播放的类
            SoundPlayer myplayer = new SoundPlayer();
            myplayer.SoundLocation 
= Application.StartupPath + @"\sound\0.WAV";

            
if (ifTrue)
            {
                myplayer.PlayLooping();
            }
            
else
            {
                myplayer.Play();
            }
        }

    }
}