U3D让窗口完全透明
目前有几个前提条件
一 全屏
二 camera 设置为solid color 背景色为(0 0 0 0)
三 projectSettings->Player->OrtherSetting : Auto Graphics API for Windows 勾选-去掉
四 projectSettings->Player->ResolutionAndPresentation : Use DXGI flip model swapchain for D3D11 勾选-去掉
using System;
using System.Runtime.InteropServices;
using UnityEngine;
public class Transparents : MonoBehaviour
{
// 导入 user32.dll 库以使用 Windows API 函数
[DllImport("user32.dll")]
public static extern int MessageBox(IntPtr hWnd, string text, string caption, uint type);
// 定义一个结构来存储窗口边框的边距大小
private struct MARGINS
{
public int cxLeftWidth;
public int cxRightWidth;
public int cyTopHeight;
public int cyBottomHeight;
}
// 导入 user32.dll 以获取活动窗口句柄 (HWND)
[DllImport("user32.dll")]
private static extern IntPtr GetActiveWindow();
// 导入 Dwmapi.dll 以将窗口边框扩展到客户区域
[DllImport("Dwmapi.dll")]
private static extern uint DwmExtendFrameIntoClientArea(IntPtr hWnd, ref MARGINS margins);
// 导入 user32.dll 以修改窗口属性
[DllImport("user32.dll")]
private static extern int GetWindowLong(IntPtr hWnd, int nIndex);
[DllImport("user32.dll")]
private static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
// 导入 user32.dll 以设置窗口位置
[DllImport("user32.dll", SetLastError = true)]
static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
// 导入 user32.dll 以设置分层窗口属性 (透明度)
[DllImport("user32.dll")]
static extern int SetLayeredWindowAttributes(IntPtr hWnd, uint crKey, byte bAlpha, uint dwFlags);
// 代码中使用的常量和变量
const int GWL_EXSTYLE = -20; // 修改窗口样式的索引
const uint WS_EX_LAYERED = 0x00080000; // 分层窗口的扩展样式
const uint WS_EX_TRANSPARENT = 0x00000020; // 透明窗口的扩展样式
const uint WS_EX_TOOLWINDOW = 0x00000080; // 从 Alt+Tab 和任务栏隐藏
const uint WS_EX_APPWINDOW = 0x00040000; // 显示在任务栏/Alt+Tab
static readonly IntPtr HWND_TOPMOST = new IntPtr(-1); // 窗口插入位置(始终置顶)
const uint LWA_COLORKEY = 0x00000001; // 设置颜色键的标志(用于透明度)
const int SW_HIDE = 0;
const int SW_SHOW = 5;
const uint SWP_NOSIZE = 0x0001;
const uint SWP_NOMOVE = 0x0002;
const uint SWP_NOZORDER = 0x0004;
const uint SWP_NOACTIVATE = 0x0010;
private IntPtr hWnd; // 活动窗口的句柄
[SerializeField] private float restoreDelay = 2f;
[SerializeField] private bool restoreAutomatically = true;
private void Start()
{
// 显示一个消息框(仅用于演示目的)
// MessageBox(new IntPtr(0), "Hello world", "Hello Dialog", 0);
Camera.main.clearFlags = CameraClearFlags.SolidColor;
Camera.main.backgroundColor = Color.black;
#if !UNITY_EDITOR
// 获取活动窗口的句柄
hWnd = GetActiveWindow();
// 创建一个边距结构来定义边框大小
MARGINS margins = new MARGINS { cxLeftWidth = -1 };
// 将窗口边框扩展到客户区域(玻璃效果)
//DwmExtendFrameIntoClientArea(hWnd, ref margins);
// 将窗口样式设置为分层、透明,并从 Alt+Tab/任务栏隐藏
int exStyle = GetWindowLong(hWnd, GWL_EXSTYLE);
exStyle |= unchecked((int)WS_EX_LAYERED);
exStyle |= unchecked((int)WS_EX_TOOLWINDOW);
exStyle &= unchecked((int)~WS_EX_APPWINDOW);
SetWindowLong(hWnd, GWL_EXSTYLE, exStyle);
// 设置窗口颜色键(用于透明度)
SetLayeredWindowAttributes(hWnd, 0x000000, 0, LWA_COLORKEY);
// 将窗口位置设置为始终置顶
SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, 0, 0, 0);
// 启动时先隐藏到不可见位置,完成初始化后再恢复显示
ShowWindow(hWnd, SW_HIDE);
SetWindowPos(hWnd, IntPtr.Zero, -32000, -32000, 0, 0, SWP_NOSIZE | SWP_NOZORDER | SWP_NOACTIVATE);
if (restoreAutomatically)
{
Invoke(nameof(RestoreWindow), restoreDelay);
}
#endif
// 允许应用在后台运行
Application.runInBackground = true;
}
public void RestoreWindow()
{
#if !UNITY_EDITOR
if (hWnd == IntPtr.Zero)
{
hWnd = GetActiveWindow();
}
if (hWnd != IntPtr.Zero)
{
ShowWindow(hWnd, SW_SHOW);
SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
}
#endif
}
}

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