CCActionCamera
.h
#ifndef __CCCAMERA_ACTION_H__
#define __CCCAMERA_ACTION_H__
#include "CCActionInterval.h"
NS_CC_BEGIN
class CCCamera;
/**
* @addtogroup actions
* @{
*/
/**
@brief Base class for CCCamera actions
@ingroup Actions
*/
class CC_DLL CCActionCamera : public CCActionInterval //<NSCopying>
{
public:
CCActionCamera()
:m_fCenterXOrig(0)
,m_fCenterYOrig(0)
,m_fCenterZOrig(0)
,m_fEyeXOrig(0)
,m_fEyeYOrig(0)
,m_fEyeZOrig(0)
,m_fUpXOrig(0)
,m_fUpYOrig(0)
,m_fUpZOrig(0)
{}
virtual ~CCActionCamera(){}
// super methods
virtual void startWithTarget(CCNode *pTarget);
virtual CCActionInterval * reverse();
protected:
float m_fCenterXOrig;
float m_fCenterYOrig;
float m_fCenterZOrig;
float m_fEyeXOrig;
float m_fEyeYOrig;
float m_fEyeZOrig;
float m_fUpXOrig;
float m_fUpYOrig;
float m_fUpZOrig;
};
/**
@brief CCOrbitCamera action
Orbits the camera around the center of the screen using spherical coordinates
@ingroup Actions
*/
class CC_DLL CCOrbitCamera : public CCActionCamera //<NSCopying>
{
public:
CCOrbitCamera()
: m_fRadius(0.0)
, m_fDeltaRadius(0.0)
, m_fAngleZ(0.0)
, m_fDeltaAngleZ(0.0)
, m_fAngleX(0.0)
, m_fDeltaAngleX(0.0)
, m_fRadZ(0.0)
, m_fRadDeltaZ(0.0)
, m_fRadX(0.0)
, m_fRadDeltaX(0.0)
{}
~CCOrbitCamera(){}
/** creates a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX */
static CCOrbitCamera* create(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX);
/** initializes a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX */
bool initWithDuration(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX);
/** positions the camera according to spherical coordinates */
void sphericalRadius(float *r, float *zenith, float *azimuth);
// super methods
virtual CCObject* copyWithZone(CCZone* pZone);
virtual void startWithTarget(CCNode *pTarget);
virtual void update(float time);
protected:
float m_fRadius;
float m_fDeltaRadius;
float m_fAngleZ;
float m_fDeltaAngleZ;
float m_fAngleX;
float m_fDeltaAngleX;
float m_fRadZ;
float m_fRadDeltaZ;
float m_fRadX;
float m_fRadDeltaX;
};
// end of actions group
/// @}
NS_CC_END
#endif //__CCCAMERA_ACTION_H__
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