CCTransitionProgress

#ifndef __CCTRANSITIONPROGRESS_H__

#define __CCTRANSITIONPROGRESS_H__


#include "CCTransition.h"


NS_CC_BEGIN


class CCProgressTimer;

class CCRenderTexture;


/**

 * @addtogroup transition

 * @{

 */


class CC_DLL CCTransitionProgress : public CCTransitionScene

{

public:

    static CCTransitionProgress* create(float t, CCScene* scene);


    CCTransitionProgress();

    virtual void onEnter();

    virtual void onExit();

protected:

    virtual CCProgressTimer* progressTimerNodeWithRenderTexture(CCRenderTexture* texture);

    virtual void setupTransition();

    virtual void sceneOrder();

    float m_fTo;

    float m_fFrom;

    CCScene* m_pSceneToBeModified;

};



/** CCTransitionRadialCCW transition.

 A counter clock-wise radial transition to the next scene

 */

class CC_DLL CCTransitionProgressRadialCCW : public CCTransitionProgress

{

public:

    static CCTransitionProgressRadialCCW* create(float t, CCScene* scene);

protected:

    virtual CCProgressTimer* progressTimerNodeWithRenderTexture(CCRenderTexture* texture);

  

};



/** CCTransitionRadialCW transition.

 A counter clock-wise radial transition to the next scene

*/

class CC_DLL CCTransitionProgressRadialCW : public CCTransitionProgress

{

public:

    static CCTransitionProgressRadialCW* create(float t, CCScene* scene);

protected:

    virtual CCProgressTimer* progressTimerNodeWithRenderTexture(CCRenderTexture* texture);


};


/** CCTransitionProgressHorizontal transition.

 A  clock-wise radial transition to the next scene

 */

class CC_DLL CCTransitionProgressHorizontal : public CCTransitionProgress

{

public:


    static CCTransitionProgressHorizontal* create(float t, CCScene* scene);

protected:

    virtual CCProgressTimer* progressTimerNodeWithRenderTexture(CCRenderTexture* texture);


};


class CC_DLL CCTransitionProgressVertical : public CCTransitionProgress

{

public:


    static CCTransitionProgressVertical* create(float t, CCScene* scene);

protected:

    virtual CCProgressTimer* progressTimerNodeWithRenderTexture(CCRenderTexture* texture);


};


class CC_DLL CCTransitionProgressInOut : public CCTransitionProgress

{

public:


    static CCTransitionProgressInOut* create(float t, CCScene* scene);

protected:

    virtual CCProgressTimer* progressTimerNodeWithRenderTexture(CCRenderTexture* texture);

    virtual void sceneOrder();

    virtual void setupTransition();

};


class CC_DLL CCTransitionProgressOutIn : public CCTransitionProgress

{

public:


    static CCTransitionProgressOutIn* create(float t, CCScene* scene);

protected:

    virtual CCProgressTimer* progressTimerNodeWithRenderTexture(CCRenderTexture* texture);


};


// end of transition group

/// @}


NS_CC_END


#endif /* __CCTRANSITIONPROGRESS_H__ */


posted @ 2014-05-21 19:11  sssssnian  阅读(91)  评论(0)    收藏  举报