CCApplicationProtocol

#ifndef __CC_APPLICATION_PROTOCOL_H__

#define __CC_APPLICATION_PROTOCOL_H__


NS_CC_BEGIN


enum TargetPlatform

{

    kTargetWindows,

    kTargetLinux,

    kTargetMacOS,

    kTargetAndroid,

    kTargetIphone,

    kTargetIpad,

    kTargetBlackBerry,

    kTargetNaCl,

    kTargetEmscripten,

    kTargetTizen

};


/**

 * @addtogroup platform

 * @{

 */


class CC_DLL CCApplicationProtocol

{

public:


    virtual ~CCApplicationProtocol() {}


    /**

    @brief    Implement CCDirector and CCScene init code here.

    @return true    Initialize success, app continue.

    @return false   Initialize failed, app terminate.

    */

    virtual bool applicationDidFinishLaunching() = 0;


    /**

    @brief  The function be called when the application enter background

    @param  the pointer of the application

    */

    virtual void applicationDidEnterBackground() = 0;


    /**

    @brief  The function be called when the application enter foreground

    @param  the pointer of the application

    */

    virtual void applicationWillEnterForeground() = 0;


    /**

    @brief    Callback by CCDirector for limit FPS.

    @interval       The time, expressed in seconds, between current frame and next. 

    */

    virtual void setAnimationInterval(double interval) = 0;


    /**

    @brief Get current language config

    @return Current language config

    */

    virtual ccLanguageType getCurrentLanguage() = 0;

    

    /**

     @brief Get target platform

     */

    virtual TargetPlatform getTargetPlatform() = 0;

};


// end of platform group

/// @}


NS_CC_END


#endif    // __CC_APPLICATION_PROTOCOL_H__


posted @ 2014-05-23 10:37  sssssnian  阅读(158)  评论(0)    收藏  举报