摘要:for (var idx = 1; idx <= 48; idx++) { Vector2 newDirection2 = Quaternion.AngleAxis(idx * 360/48, Vector3.forward) * direction; var newBullet2 = Instan
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随笔分类 - Unity
摘要:for (var idx = 1; idx <= 48; idx++) { Vector2 newDirection2 = Quaternion.AngleAxis(idx * 360/48, Vector3.forward) * direction; var newBullet2 = Instan
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摘要:distance = Vector2.Distance(transform.position, player.transform.position); Vector2 direction = player.transform.position - transform.position; direct
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