安装
npm install three@0.137.5
开发
项目使用了Vue3开发,页面模版
<template> <div class="container" ref="container"></div> </template>
下面我们初始化一个场景和相机,并且添加一个简单的几何图形,然后渲染到DIV容器中
const containerW = containerDom.value.clientWidth;
const containerH = containerDom.value.clientHeight;
// 1. 创建场景
const scene = new THREE.Scene();
// 2. 创建相机
const camera = new THREE.PerspectiveCamera(75, containerW / containerH, 0.1, 1000);
// 3. 设置相机位置
camera.position.set(0, 0, 10);
// 4. 相机添加到场景
scene.add(camera);
// 1. 创建几何体
const cubeGeometery = new THREE.BoxGeometry(1, 1, 1);
// 2. 创建材质
const cubeMaterial = new THREE.MeshBasicMaterial({ color: 0xffff00 });
// 3. 根据几何体和材质创建物体
const cube = new THREE.Mesh(cubeGeometery, cubeMaterial);
// 4. 将几何体添加到场景
scene.add(cube);
// 1. 初始化渲染器
const renderer = new THREE.WebGLRenderer();
// 2. 设置渲染的尺寸和大小
renderer.setSize(containerW, containerH);
// 3. 将webgl渲染的canvas内容添加到dom中
containerDom.value.append(renderer.domElement);
// 4. 使用渲染器将相机和场景渲染进来
renderer.render(scene, camera);
至此使用threejs开发第一个入门级别的场景
核心
场景,相机,几何物体,渲染器
轨道控制器
使用控制器查看3D物体
引入轨道控制器
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
代码改动
// 创建轨道控制器
const controls = new OrbitControls(camera, renderer.domElement);
// 鼠标移动控制器需要重新渲染页面,才能实现观看3D集合物体
function render() {
renderer.render(scene, camera);
requestAnimationFrame(render);
}
render();
坐标辅助器
我们给场景添加坐标辅助器更好的开发
红色X轴,绿色Y轴,蓝色Z轴
// 添加坐标辅助器
const axesHelper = new THREE.AxesHelper(5);
// 辅助器添加到场景中
scene.add(axesHelper);
React完整代码
import { useState, useEffect } from 'react';
import './App.css';
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
let scene, camera, renderer;
function App() {
useEffect(() => {
if (renderer) {
return;
}
const dom = document.getElementById('container');
const width = dom.clientWidth;
const height = dom.clientHeight;
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, width / height, 1, 2000);
camera.position.set(0, 0, 200);
camera.lookAt(0, 0, 0);
scene.add(camera);
const geometry = new THREE.BoxGeometry(10, 100, 10);
const material = new THREE.MeshLambertMaterial({
color: 0x00ffff,
});
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
const point = new THREE.PointLight(0xffffff);
point.lookAt(0, 0, 0);
point.position.set(30, 40, 30);
scene.add(point);
const ambientLight = new THREE.AmbientLight(0xffffff, 0.4);
scene.add(ambientLight);
renderer = new THREE.WebGLRenderer({
antialias: true,
});
renderer.setSize(width, height);
const controls = new OrbitControls(camera, renderer.domElement);
const axesHelper = new THREE.AxesHelper(100);
scene.add(axesHelper);
dom.append(renderer.domElement);
const clock = new THREE.Clock();
function render() {
controls.update(clock.getDelta());
renderer.render(scene, camera);
requestAnimationFrame(render);
}
render();
}, []);
return (
<>
<div id='container'></div>
</>
);
}
export default App;
Vue完整代码
<template> <div class="container" ref="container"></div> </template> <script setup> import { nextTick, onMounted, useTemplateRef, watchEffect } from "vue"; import * as THREE from "three"; import { OrbitControls } from "three/examples/jsm/controls/OrbitControls"; const containerDom = useTemplateRef("container"); onMounted(() => { nextTick(() => { const width = containerDom.value.clientWidth; const height = containerDom.value.clientHeight; const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(45, width / height, 1, 1000); camera.lookAt(0, 0, 0); camera.position.set(0, 0, 100); scene.add(camera); const geometry = new THREE.BoxGeometry(10, 10, 10); const material = new THREE.MeshLambertMaterial({ color: 0x00ffff }); const mesh = new THREE.Mesh(geometry, material); scene.add(mesh); const point = new THREE.PointLight(0xffffff); point.position.set(400, 500, 400); scene.add(point); const pointHelper = new THREE.PointLightHelper(point, 20); scene.add(pointHelper); const ambientLight = new THREE.AmbientLight(0xffffff, 0.5); scene.add(ambientLight); const renderer = new THREE.WebGLRenderer({ antialias: true, }); renderer.setSize(width, height); containerDom.value.append(renderer.domElement); const axesHelper = new THREE.AxesHelper(100); scene.add(axesHelper); const controls = new OrbitControls(camera, renderer.domElement); const clock = new THREE.Clock(); function render() { controls.update(clock.getDelta()); renderer.render(scene, camera); requestAnimationFrame(render); } render(); }); }); </script> <style lang="scss" scoped> .container { width: 100vw; height: 100vh; background-color: skyblue; } </style>
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