CCOrbitCamera卡牌翻转效果

 

static CCOrbitCamera* create(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX);

 旋转的时间,起始半径,半径差,起始z角,旋转z角差,起始x角,旋转x角差

 

	//正面卡牌开始翻转
	BaseSprite *openedCard = (BaseSprite*)cardItem->getChildByTag(Tag_CardOpened);
	openedCard->runAction(CCSequence::create(
		CCDelayTime::create(OPEN_CARD_TIME * .5),  
		CCShow::create(),  
		CCOrbitCamera::create(OPEN_CARD_TIME * .5, 1, 0, 270, 90, 0, 0),  
		NULL));
	//背面卡牌开始翻转
	BaseSprite *closedCard = (BaseSprite*)cardItem->getChildByTag(Tag_CardClosed);
	closedCard->runAction(CCSequence::create(
		CCOrbitCamera::create(OPEN_CARD_TIME * .5, 1, 0, 0, 90, 0, 0),  
		CCHide::create(),  
		CCDelayTime::create(OPEN_CARD_TIME * .5),  
		NULL));  

  

  

————————此人很懒。。。。。。。

 

 

posted @ 2014-01-17 14:42  、拂晓  阅读(871)  评论(0编辑  收藏  举报