using UnityEngine;
using System.Collections;
public class setAnimationEvent : MonoBehaviour {
public RuntimeAnimatorController m_runtimeAnimatorController;
// Use this for initialization
void Start () {
m_runtimeAnimatorController = this.GetComponent<Animator>().runtimeAnimatorController;
AnimationEvent newEvent = new AnimationEvent();
newEvent.functionName = "print";
newEvent.time = 0.2f;
m_runtimeAnimatorController.animationClips[0].AddEvent(newEvent);
Debug.Log(m_runtimeAnimatorController.animationClips.Length.ToString());
this.GetComponent<Animator>().Rebind();
}
// Update is called once per frame
void Update () {
}
void print()
{
Debug.Log("ssss");
}
}