UnityDependencyResolver 的标准写法
public class UnityDependencyResolver : IDependencyResolver
{ private readonly IUnityContainer _unityContainer; public UnityDependencyResolver(IUnityContainer unityContainer) { _unityContainer = unityContainer; } public object GetService(Type serviceType) { return (serviceType.IsClass && !serviceType.IsAbstract) || _unityContainer.IsRegistered(serviceType) ? _unityContainer.Resolve(serviceType) : null; } public IEnumerable GetServices(Type serviceType) { return (serviceType.IsClass && !serviceType.IsAbstract) || _unityContainer.IsRegistered(serviceType) ? _unityContainer.ResolveAll(serviceType) : new object[] {}; }}IUnityContainer container = new UnityContainer();
container.RegisterType<IServiceA, ServiceA>();
container.RegisterType<IServiceB, ServiceB>();
container.RegisterType<IViewPageActivator, ViewPageActivator>();
DependencyResolver.SetResolver(new UnityDependencyResolver(container));
MVC Controllerl里的定义(构造器函数注入实现)
public class HomeController : Controller
{
protected IServiceA _serviceA;
protected IServiceB _serviceB;
public HomeController(IServiceA serviceA, IServiceB serviceB)
{
_serviceA = serviceA;
_serviceB = serviceB;
}
public ActionResult Index()
{
ViewBag.A = _serviceA.Say();
ViewBag.B = _serviceB.Write();
return View();
}
}