上一篇章讲到关于使用Unity实现依赖注入的简单功能,针对有博友提出关于有参构造注入的问题;

本文同样通过一个实例来讲解如何实现此功能,文中一些分层讲解可以看上一文章(运用Unity实现依赖注入[结合简单三层实例]),本文就不在重复;
1:首先我们在IAopBLL层新建一个IPropertyBLL类,我们增加的两个属性:name跟age
namespace IAopBLL
{
public interface IPropertyBLL
{
string name { set; get; }
int age { set; get; }
void ShowInfo();
void OutShowName();
}
}
2:逻辑实现接口的代码如下
using IAopDAL;
using IAopBLL;
using Command;
namespace AopBLL
{
public class PropertyBLL:IPropertyBLL
{
IReadData bllServer = new UnityContainerHelp().GetServer<IReadData>();
public string name { set; get; }
public int age { get; set; }
public PropertyBLL(string Name,int Age)
{
this.name = Name;
this.age = Age;
}
public void ShowInfo()
{
Console.WriteLine(bllServer.ReadDataStr(name));
}
public void OutShowName()
{
Console.WriteLine("我是从构结函数得到Name的值:{0} 而Age的值:{1}",name,age);
}
}
}
*这边有个要注意,因为Unity会自动使用参数最多的构造函数来进行创建对象,假如在这个类中有多个构造函数时,而我们要指定其中一个作为Unity进行创建对象则必需用到[InjectionConstructor],它是在Microsoft.Practices.Unity下面,要对DLL进行引用;比如下面我们使用到一个无参的构造函数让Unity进行创建对象:
using IAopDAL;
using IAopBLL;
using Command;
using Microsoft.Practices.Unity;
namespace AopBLL
{
public class PropertyBLL:IPropertyBLL
{
IReadData bllServer = new UnityContainerHelp().GetServer<IReadData>();
public string name { set; get; }
public int age { get; set; }
public PropertyBLL(string Name,int Age)
{
this.name = Name;
this.age = Age;
}
[InjectionConstructor]
public PropertyBLL()
{
}
public void ShowInfo()
{
Console.WriteLine(bllServer.ReadDataStr(name));
}
public void OutShowName()
{
Console.WriteLine("我是从构结函数得到Name的值:{0} 而Age的值:{1}",name,age);
}
}
}
3:接着我们修改公共层里的助手类,增加的方法public T GetServer<T>(Dictionary<string,object> parameterList)其中parameterList是我们用来定义构造函数集合;
using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.Configuration;
using Microsoft.Practices.Unity.InterceptionExtension;
using Microsoft.Practices.Unity.InterceptionExtension.Configuration;
using System.Configuration;
using System.Reflection;
namespace Command
{
public class UnityContainerHelp
{
private IUnityContainer container;
public UnityContainerHelp()
{
container = new UnityContainer();
UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");
container.LoadConfiguration(section, "FirstClass");
}
public T GetServer<T>()
{
return container.Resolve<T>();
}
/// <summary>
///
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="ConfigName">配置文件中指定的文字</param>
/// <returns></returns>
public T GetServer<T>(string ConfigName)
{
return container.Resolve<T>(ConfigName);
}
/// <summary>
/// 返回构结函数带参数
/// </summary>
/// <typeparam name="T">依赖对象</typeparam>
/// <param name="ConfigName">配置文件中指定的文字(没写会报异常)</param>
/// <param name="parameterList">参数集合(参数名,参数值)</param>
/// <returns></returns>
public T GetServer<T>(Dictionary<string,object> parameterList)
{
var list = new ParameterOverrides();
foreach (KeyValuePair<string, object> item in parameterList)
{
list.Add(item.Key, item.Value);
}
return container.Resolve<T>(list);
}
}
}
4:配置文章里我们增加一个注册依赖对象的节点
<configuration>
<configSections>
<section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection,Microsoft.Practices.Unity.Configuration"/>
</configSections>
<unity xmlns="http://schemas.microsoft.com/practces/2010/unity">
<container name="FirstClass">
<register type="IAopBLL.IReadDataBLL,IAopBLL" mapTo="AopBLL.ReadDataBLL,AopBLL">
</register>
<register type="IAopBLL.IPropertyBLL,IAopBLL" mapTo="AopBLL.PropertyBLL,AopBLL"></register>
<register type="IAopDAL.IReadData,IAopDAL" mapTo="AopOracelDAL.ReadDataDAL,AopOracelDAL"/>
</container>
</unity>
</configuration>
5:接着看一下主程序代码,其中Dictionary<string, object>存储参数的名称跟其对应的值,因为我们的值有可能是不同类型的所以使用object
using IAopBLL;
using Command;
namespace AopUnity
{
class Program
{
static void Main(string[] args)
{
Dictionary<string, object> parameterList = new Dictionary<string, object>();
parameterList.Add("Name", "踏浪帅2");
parameterList.Add("Age", 27);
IPropertyBLL bllProperty = new UnityContainerHelp().GetServer<IPropertyBLL>(parameterList);
Console.WriteLine("--------运行方法ShowInfo()---------");
bllProperty.ShowInfo();
Console.WriteLine("--------运行方法OutShowName()---------");
bllProperty.OutShowName();
Console.WriteLine("-----------------------------------");
}
}
}
6:运行效果:

