第8章,cg文件中的tex2D问题。
摘要:void MyFragmentShader8(float2 uv : TEXCOORD0, out float4 color : COLOR, uniform sampler2D texture) { float Num =50; float StepSize =1.0/Num; float2 TempUV...
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posted @ 2012-03-06 18:18
posted @ 2012-03-06 18:18
posted @ 2012-02-15 12:26