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CoreMisc.h 原博客地址 读取 FFileHelper::LoadFileToString 读取全部内容,存到 FString FString TextPath = FPaths::ProjectDir() + TEXT("DataDrive/Dialogue.txt"); TextPath 阅读全文
posted @ 2021-05-08 22:26
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Datatable 读取行数据 1. 创建结构体 继承自 FTableRowBase USTRUCT(BlueprintType) struct FSimpleStruct :public FTableRowBase { GENERATED_USTRUCT_BODY() public: UPROPE 阅读全文
posted @ 2021-05-08 17:13
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基于UKismetMathLibrary DateTime 相关函数 Timespan 运算操作相关函数见尾部附录 /** Returns the date component of A */ UFUNCTION(BlueprintPure, meta=(DisplayName="GetDate") 阅读全文
posted @ 2021-05-08 10:52
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基于UKismetSystemLibrary PrintString /** * Prints a string to the log, and optionally, to the screen * If Print To Log is true, it will be visible in th 阅读全文
posted @ 2021-05-08 10:34
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基于UKismetSystemLibrary 获取各类名称 // Returns the actual object name. UFUNCTION(BlueprintPure, Category = "Utilities") static FString GetObjectName(const U 阅读全文
posted @ 2021-05-08 10:33
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基于UKismetSystemLibrary /** Draw a debug line */ UFUNCTION(BlueprintCallable, Category="Rendering|Debug", meta=(WorldContext="WorldContextObject", Deve 阅读全文
posted @ 2021-05-08 10:30
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基于UGameplayStatics Blueprint_PredictProjectilePath_ByObjectType 根据 Object Type,算出抛物线的点集合和检测结果 static bool Blueprint_PredictProjectilePath_ByObjectType 阅读全文
posted @ 2021-05-08 09:45
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基于UGameplayStatics 获取运行时间 /** Returns the frame delta time in seconds, adjusted by time dilation. */ UFUNCTION(BlueprintPure, Category = "Utilities|Ti 阅读全文
posted @ 2021-05-08 09:41
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