网络编程实验一 win socket基础 获取服务器时间

  花了十个小时左右上网搜罗资料,写代码,改bug才写出了这么个程序,真是感慨对winsocket编程真是一窍不通啊。

  先推荐本人认为比较不错的参考书:《Visual C++网络编程经典案例详解》《WinSock网络编程经络》,后者我在学校图书馆借到了,开篇就是我们第一个实验。

 

  操作系统 win8

  语言:c++

  开放框架:QT

 

  配置问题,很多同学会发现网上找的代码中有这么一段:

 #pragma comment(lib, "ws2_32.lib") 

  这个倒入库文件的,在QT中的配置方法是在*.pro中加入:

LIBS += -lWs2_32

  附上客户端代码

     mainwindow.h代码:

 1 #ifndef MAINWINDOW_H
 2 #define MAINWINDOW_H
 3 
 4 #define SERVER_ADDRESS "127.0.0.1" //服务器端IP地址
 5 #define PORT           4000         //服务器的端口号
 6 #define MSGSIZE        1024         //收发缓冲区的大小
 7 
 8 
 9 #include <time.h>
10 #include <QMainWindow>
11 #include <winsock2.h>
12 #include <string>
13 namespace Ui {
14 class MainWindow;
15 }
16 
17 class MainWindow : public QMainWindow
18 {
19     Q_OBJECT
20 
21 private:
22     WSADATA wsaData;//定义WSADATA结构体对象
23     SOCKET ServerSocket;//s
24     SOCKADDR_IN ServerAddr;
25     //接受缓冲区
26     char RecvBuffer[MAX_PATH];
27     //成功接收字节的个数
28     int Ret;
29 
30 
31 public:
32 
33     explicit MainWindow(QWidget *parent = 0);
34     ~MainWindow();
35 
36 private slots:
37     void on_pushButton_clicked();
38 
39     void on_textBrowser_destroyed();
40 
41 private:
42     Ui::MainWindow *ui;
43 };
44 
45 #endif // MAINWINDOW_H

 

      mainwindow.cpp代码

 1 #include "mainwindow.h"
 2 #include "ui_mainwindow.h"
 3 #include <winsock2.h>
 4 #include <iostream>
 5 #include <stdlib.h>
 6 using namespace std;
 7 
 8 
 9 MainWindow::MainWindow(QWidget *parent) :
10     QMainWindow(parent),
11     ui(new Ui::MainWindow)
12 {
13     ui->setupUi(this);
14 }
15 
16 MainWindow::~MainWindow()
17 {
18     delete ui;
19 }
20 
21 void MainWindow::on_pushButton_clicked()
22 {
23      Ret = 0;
24     //Init Windows Socket 2.2
25 
26     if(WSAStartup(MAKEWORD(2,2), &wsaData)!=0){
27         cout<<"Init Windows Socket Failed::"<<GetLastError()<<endl;
28 
29     }
30 
31     // Create Socket
32 
33     ServerSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
34     if ( ServerSocket == INVALID_SOCKET )
35     {
36         cout<<"Create Socket Failed::"<<GetLastError()<<endl;
37 
38     }
39     cout<<"Client starts"<<endl;
40 
41     //AF_INET指明使用TCP/IP协议族;
42     //SOCK_STREAM, IPPROTO_TCP具体指明使用TCP协议
43     // 指明远程服务器的地址信息(端口号、IP地址等)
44 
45     //memset(&ServerAddr, 0, sizeof(SOCKADDR_IN)); //先将保存地址的server置为全0
46 
47     // 填写客户端地址信息
48     // 端口为PORT
49     // 服务器IP地址为本机ip,注意使用inet_addr将IP地址转换为网络格式
50 
51     ServerAddr.sin_family = AF_INET;
52     ServerAddr.sin_port = htons(PORT);
53     ServerAddr.sin_addr.s_addr = inet_addr(SERVER_ADDRESS);
54 
55     // 向服务器发出连接请求
56     //WinSock2::
57     WINSOCK_API_LINKAGE::connect(ServerSocket, (SOCKADDR *) &ServerAddr, sizeof(ServerAddr));
58 
59 
60     //send(ServerSocket, szMessage, strlen(szMessage), 0); //s指明用哪个连接发送; szMessage指明待发送数据的保存地址 ;strlen(szMessage)指明数据长度
61     memset(RecvBuffer, 0x00, sizeof(RecvBuffer));
62     Ret = recv(ServerSocket, RecvBuffer, 16, 0);
63     if ( Ret == 0 || Ret == SOCKET_ERROR )
64     {
65         cout<<"Server exist!"<<Ret<<endl;
66     }
67     cout<<"Server message:"<<RecvBuffer<<endl;
68     ui->label_2->setText(RecvBuffer);
69 
70 
71 
72 
73     // 新的连接建立后,就可以互相通信了,在这个简单的例子中,我们直接关闭连接,
74     // 并关闭监听Socket,然后退出应用程序
75     closesocket(ServerSocket);
76     WSACleanup();
77     // 释放Windows Socket DLL的相关资源
78 
79 
80 
81 }

 

  下面是服务器端的:

#include <iostream>
#include <windows.h>
#include<sys/types.h>
#include <winsock2.h>
#include <stdlib.h>
#include<ctime>
#include <time.h>
using namespace std;

#define  PORT 4000
#define  IP_ADDRESS "127.0.0.1"
#define MSGSIZE        1024         //收发缓冲区的大小


int main()
{
      WSADATA  Ws;
      SOCKET ServerSocket, CientSocket;
      struct sockaddr_in LocalAddr, ClientAddr;
      int Ret = 0;
      int AddrLen = 0;
      char tmpbuf[MSGSIZE];
      //Init Windows Socket
      if ( WSAStartup(MAKEWORD(2,2), &Ws) != 0 )
      {
          cout<<"Init Windows Socket Failed::"<<GetLastError()<<endl;
          return -1;
      }

      //Create Socket
      ServerSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
      if ( ServerSocket == INVALID_SOCKET )
      {
          cout<<"Create Socket Failed::"<<GetLastError()<<endl;
          return -1;
      }
      cout<<"Server starts"<<endl;

      LocalAddr.sin_family = AF_INET;
      LocalAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS);
      LocalAddr.sin_port = htons(PORT);
      memset(LocalAddr.sin_zero, 0x00, 8);

      //Bind Socket
      Ret = bind(ServerSocket, (struct sockaddr*)&LocalAddr, sizeof(LocalAddr));
      if ( Ret != 0 )
      {
          cout<<"Bind Socket Failed::"<<GetLastError()<<endl;
          return -1;
      }

      Ret = listen(ServerSocket, 10);
      if ( Ret != 0 )
      {
          cout<<"listen Socket Failed::"<<GetLastError()<<endl;
          return -1;
      }

      cout<<"Server has been started"<<endl;

      while ( true )
      {
          AddrLen = sizeof(ClientAddr);
          CientSocket = accept(ServerSocket, (struct sockaddr*)&ClientAddr, &AddrLen);
          if ( CientSocket == INVALID_SOCKET )
          {
              cout<<"Accept Failed::"<<GetLastError()<<endl;
              break;
          }

          cout<<"Client connection::"<<inet_ntoa(ClientAddr.sin_addr)<<":"<<ClientAddr.sin_port<<endl;
          _strtime(tmpbuf);
          //_strdate(tmpbuf2);

          send(CientSocket, tmpbuf, strlen(tmpbuf), 0); //s指明用哪个连接发送; szMessage指明待发送数据的保存地址 ;strlen(szMessage)指明数据长度


      }

     closesocket(ServerSocket);
     closesocket(CientSocket);
     WSACleanup();

     return 0;
 }

    程序运行界面:

    

    

 

 

  

 

 

 

 

posted @ 2014-04-04 19:41  Rickshao  阅读(1539)  评论(0编辑  收藏  举报