flex图片导出
使用flex开发界面经常会碰到需要导出图片的情况,在flash player 10.0以前,通常的做法是:
1、先获取需要生成图片的对象的BitMapData
2、将BitMapData编码为字符串
3、将该字符串发送到server端,解码后生成图片
4、从server端下载该图片
这种方法相当于从client-->sever-->client,绕了一个圈子,在flash player 10.0中,我们可以方便使用FileReference.save()直接在client端保存图片,相当方便。
步骤如下:
1、获取需要生成图片的对象的BitMapData
2、将图片数据编码为一定格式图片
3、保存图片
代码如下:
import flash.display.BitmapData;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
import flash.geom.Matrix;
import flash.geom.Point;
import flash.net.FileReference;
import flash.utils.ByteArray;
import mx.controls.Alert;
import mx.graphics.codec.PNGEncoder;
public class ChartUtils
{
public function ChartUtils(){}
//导出图片
public function exportChart(d:DisplayObject):void{
var dt:DisplayObject = d;
var bd:BitmapData = getBitMapData(dt,dt.parent);
var fr:Object = new FileReference();
if(fr.hasOwnProperty("save")){
var encoder:PNGEncoder = new PNGEncoder();
var data:ByteArray = encoder.encode(bd);
fr.save(data,'chart.png');
}else{
Alert.show("当前flash player版本不支持此功能,请安装10.0.0以上版本!","提示");
}
}
//获得对象的BitMapData
public function getBitMapData(mc:DisplayObject,container:DisplayObjectContainer):BitmapData{
var bmpData:BitmapData = new BitmapData(mc.width,mc.height,true,0x00ffffff);
var bounds:Object = mc.getBounds(mc);
var bounds2:Object = container.getBounds(container);
var matrix:Matrix = mc.transform.matrix.clone();
var point0:Point = container.globalToLocal(mc.localToGlobal(new Point(bounds.x,bounds.y)));
var point1:Point = container.globalToLocal(mc.localToGlobal(new Point(bounds.x,bounds.y+bounds.height)));
var point2:Point = container.globalToLocal(mc.localToGlobal(new Point(bounds.x+bounds.width,bounds.y)));
var point3:Point = container.globalToLocal(mc.localToGlobal(new Point(bounds.x+bounds.width,bounds.y+bounds.height)));
var point:Point = point0;
(point.x>point1.x)&&(point.x=point1.x);
(point.x>point2.x)&&(point.x=point2.x);
(point.x>point3.x)&&(point.x=point3.x);
(point.y>point1.y)&&(point.y=point1.y);
(point.y>point2.y)&&(point.y=point2.y);
(point.y>point3.y)&&(point.y=point3.y);
matrix.tx = mc.x - point.x;
matrix.ty = mc.y - point.y;
bmpData.draw(mc,matrix);
return bmpData;
}
}
PS:如果SDK是flex3,那么在编译前一定要在Flex compiler的编译参数中加上-target-player=10.0.0

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