写自己的socket框架(二)

1、开始正常监听以后,就要开始接受数据了,整体流程图如下:

 

2、上一节看到我们在程序初始化的时候,初始化了很多个SocketConnection,用于管理客户端的链接,那应用层如何来操作,又什么时候来接受数据?于是我们便有了SocketSession,用于给应用层来管理整个会话过程,代码如下:

public class SocketSession : IDisposable
    {
        public string SessionId { get; private set; }

        private System.Net.Sockets.Socket _connectSocket;

        private IProtocol _protocol;

        private SocketConnection _connect;
        public SocketConnection Connection { get { return _connect; } }

        private MemoryStream _memStream;

        private delegate void ReceiveDataHandler(SocketAsyncEventArgs e);

        private ReceiveDataHandler ReceiveHandler;
        private delegate void ReceiveReadPackageHandler(byte[] b, int offset, SocketAsyncEventArgs e);
        private ReceiveReadPackageHandler ReadPackageHandler;

        public System.Net.Sockets.Socket ConnectSocket
        {
            get
            {
                return _connectSocket;
            }
            private set { }
        }

        public SocketSession(string sessionId)
        {
            this.SessionId = sessionId;
        }

        public SocketSession(System.Net.Sockets.Socket client, SocketConnection connect)
            : this(Guid.NewGuid().ToString())
        {
            this._connectSocket = client;
            this._connect = connect;
            this._protocol = connect.Pool.AppServer.AppProtocol;
            _memStream = new MemoryStream();

            ReceiveHandler = ReceiveData;
            ReadPackageHandler = this.ReadPackage;
        }

        internal void ReceiveData(SocketAsyncEventArgs e)
        {
            if (e.SocketError != SocketError.Success)
            {
                this.Close();
                return;
            }

            if (e.BytesTransferred <= 0)
            {
                this.Close();
                return;
            }

            try
            {
                if (this.Connection.Flag == SocketFlag.Busy)
                {
                    byte[] buffer = new byte[e.BytesTransferred];
                    Array.Copy(e.Buffer, 0, buffer, 0, e.BytesTransferred);
                    ReadPackage(buffer, 0, e);
                    buffer = null;
                }
            }
            catch (Exception ex)
            {
                this.Close();
                return;
            }
        }

        internal void ReceiveAsync(SocketAsyncEventArgs e)
        {
            if (e == null)
            {
                return;
            }
            bool isCompleted = true;
            try
            {
                isCompleted = this._connectSocket.ReceiveAsync(e);
            }
            catch (Exception ex)
            {
                LogHelper.Debug(this.SessionId + ex.ToString());
                this.Close();
            }
            if (!isCompleted)
            {
                this.ReceiveHandler.BeginInvoke(e, ReceiveHandlerCallBack, ReceiveHandler);
            }
        }

        void ReceiveHandlerCallBack(IAsyncResult result)
        {
            try
            {
                (result.AsyncState as ReceiveDataHandler).EndInvoke(result);
            }
            catch (Exception e)
            {
                LogHelper.Debug(e.Message);
            }
        }

        internal void OnDataRecevied(SessionEventArgs arg)
        {
            if (DataRecevied != null)
            {
                this._memStream.SetLength(0);
                DataRecevied.Invoke(this, arg);
            }
        }

        internal void Close()
        {
            try
            {
                this._connectSocket.Close();
            }
            catch (Exception ex)
            {
                LogHelper.Debug("关闭socket异常" + ex.ToString());
            }

            if (this.Closed != null)
            {
                this.Closed();
            }
        }

        internal Action Closed;
        internal Action<SocketSession, SessionEventArgs> DataRecevied;


        public void Dispose()
        {
            if (_memStream != null)
            {
                _memStream.Close();
                _memStream.Dispose();
                _memStream = null;
            }
        }

        public void Send(byte[] data)
        {
            try
            {
                if (this.Connection.Flag == SocketFlag.Busy)
                {
                    this._connectSocket.Send(data);
                }
            }
            catch (Exception ex)
            {
                this.Close();
            }
        }

        private void ReadPackage(byte[] data, int offset, SocketAsyncEventArgs e)
        {
            if (data == null || data.Length == 0)
            {
                return;
            }
            if (offset >= data.Length)
            {
                return;
            }
            if (offset == 0)
            {
                if (_memStream.Length > 0)
                {
                    _memStream.Write(data, 0, data.Length);
                    data = _memStream.ToArray();
                }
            }
            //粘包处理
            OnReceivedCallBack(data, offset, e);

            data = null;
        }

        private void OnReceivedCallBack(byte[] buffer, int offset, SocketAsyncEventArgs e)
        {
            byte[] data = this._protocol.OnDataReceivedCallBack(buffer, ref offset);

            if (offset == -1)
            {
                this.Close();
                return;
            }
            if (data == null || data.Length == 0)
            {
                this._memStream.Write(buffer, offset, buffer.Length - offset);
                this.ReceiveAsync(e);
                return;
            }
            SessionEventArgs session_args = new SessionEventArgs();
            session_args.Data = data;
            this.OnDataRecevied(session_args);
            if (offset < buffer.Length)
            {
                this.ReadPackageHandler.BeginInvoke(buffer, offset, e, ReadPackageCallBack, ReadPackageHandler);
            }
            else
            {
                this.ReceiveAsync(e);
            }

            data = null;
        }

        void ReadPackageCallBack(IAsyncResult result)
        {
            try
            {
                (result.AsyncState as ReceiveReadPackageHandler).EndInvoke(result);
            }
            catch (Exception ex)
            {
                LogHelper.Debug(ex.Message);
            }
        }
    }
View Code

 

细心的童鞋可以发现,在ReceiveAsync方法里面,接收数据的地方,当同步接收完成的时候,我们调用了一个异步委托ReceiveHandler.BeginInvoke。

在解析出一个独立的包,并且缓冲区的数据里面还有多余的包的时候,我们也调用了一个异步的委托ReadPackageHandler.BeginInvoke。

如果缓冲区比较大,比如我现在是8K,而单个包很小,客户端又发送比较频繁的时候。会导致在解析包的时候,形成一个短暂的递归。递归就会不停的压堆,资源得不到释放。

运行一段时间后,有可能导致OutOfMemoryException,如果一直是同步接收数据,在Receive的地方,也有可能形成一个递归。于是便采用了异步调用的方式。

 

3、因为socket属于无边界的,代码层面的每一次Send,并不是真正意义上的直接发送给服务器,而只是写到了缓冲区,由系统来决定什么时候发。如果客户 端发送非常频繁的情况下,就可能导致服务器从缓冲区取出来的包,是由多个包一起组成的。从缓冲区取出来的包,并不能保证是一个独立的应用层的包,需要按既定的协议来解析包。

我们先假定一个简单的协议,一个包的前4个字节,表明这个包内容的长度。代码如下:

public class DefaultProtocol : IProtocol
    {
        public byte[] OnDataReceivedCallBack(byte[] data, ref int offset)
        {
            int length = BitConverter.ToInt32(data, offset);
            int package_head = 4;
            int package_length = length + package_head;
            byte[] buffer = null;
            if (length > 0)
            {
                if (offset + package_length <= data.Length)
                {
                    buffer = new byte[length];
                    Array.Copy(data, offset + package_head, buffer, 0, length);
                    offset += package_length;
                }
            }
            else
            {
                offset = -1;
            }
            return buffer;
        }
    }
View Code

如果协议无法正常解析,则offset=-1,并关闭掉该链接。如果在解析完一个包以后,还有剩余的包, 于是在抛给应用层以后,便继续解析。如果单个包比较大,缓冲区一次放不下的时候,我们将数据暂时写入到内存流里面,然后将下一次接收到的数据,一并拿出来解析。

4、接收数据已经准备完毕以后,就需要将SocketConnection和SocketSession关联起来,代码如下:

public class AppServer : IAppServer
    {
        public delegate void DataRecevieHandler(SocketSession o, SessionEventArgs e);
        public delegate void NewConnectionHandler(SocketSession o, EventArgs e);
        public delegate void OnErrorHandler(Exception e);

        public event DataRecevieHandler DataRecevied;
        public event NewConnectionHandler NewConnected;
        public event OnErrorHandler OnError;

        private ISocketListener _listener;
        private SocketConnectionPool _connectPool;

        public AppServer(ServerConfig serverConfig)
        {
            this.AppConfig = serverConfig;
            if (this.AppProtocol == null)
            {
                this.AppProtocol = new DefaultProtocol();
            }

            _connectPool = new SocketConnectionPool(this);
            _connectPool.Connected = OnConnected;

            _listener = new SocketListener(this.AppConfig);
            _listener.NewClientAccepted += new NewClientAcceptHandler(listener_NewClientAccepted);
            _listener.Error += new ErrorHandler(_listener_Error);
        }

        void OnDataRecevied(SocketSession session, SessionEventArgs e)
        {
            if (this.DataRecevied != null)
            {
                DataRecevied.BeginInvoke(session, e, DataReceviedCallBack, DataRecevied);
            }
        }

        public bool Start()
        {
            _connectPool.Init();

            return _listener.Start();
        }

        public void Stop()
        {
            _listener.Stop();
        }

        void _listener_Error(ISocketListener listener, Exception e)
        {
            if (this.OnError != null)
            {
                this.OnError.Invoke(e);
            }
        }

        void listener_NewClientAccepted(ISocketListener listener, System.Net.Sockets.Socket client, object state)
        {
            _connectPool.Push(client);
        }


        public void OnConnected(System.Net.Sockets.Socket client, SocketConnection connect)
        {
            var session = new SocketSession(client, connect);
            session.DataRecevied = OnDataRecevied;
            connect.Initialise(session);
            if (NewConnected != null)
            {
                NewConnected.BeginInvoke(session, EventArgs.Empty, NewConnectedCallBack, NewConnected);
            }
            if (connect.RecevieEventArgs != null)
            {
                session.ReceiveAsync(connect.RecevieEventArgs);
            }
        }

        void DataReceviedCallBack(IAsyncResult result)
        {
            try
            {
                (result.AsyncState as DataRecevieHandler).EndInvoke(result);
            }
            catch (Exception e)
            {
                LogHelper.Debug(e.Message);
            }
        }

        void NewConnectedCallBack(IAsyncResult result)
        {
            try
            {
                (result.AsyncState as NewConnectionHandler).EndInvoke(result);
            }
            catch (Exception e)
            {
                LogHelper.Debug(e.Message);
            }
        }

        public ServerConfig AppConfig
        {
            get;
            set;
        }

        public IProtocol AppProtocol
        {
            get;
            set;
        }
    }
View Code


到这里,整个接收包的流程就结束了,但是发送的地方,我们发现是同步在发送,如果有特别需要的可以考虑写成异步方式,但我个人更倾向于,这一块留给应用层处理,在应用层写一个发送队列,然后有独立的线程来管理这个发送队列。

 

posted on 2014-07-30 09:20  双调  阅读(1216)  评论(3编辑  收藏  举报

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