using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BirdController : MonoBehaviour
{
int score = 0;
public Text text;
int max = 0;
int[] nums = new int[5];
Button b;
// Use this for initialization
void Start()
{
text = text.GetComponent<Text>();
for (int i = 0; i < nums.Length; i++)
{
nums[i] = PlayerPrefs.GetInt("max" + i);
}
}
// Update is called once per frame
void Update()
{
text.text = "得分: " + score + "\n最高分:" + max;
transform.Rotate(Vector3.back * Time.deltaTime * 70);
if (Input.GetMouseButtonDown(0))
{
GetComponent<Rigidbody>().velocity = Vector3.up * Time.deltaTime * 130;
// transform.rotation=Quaternion.Euler(0,0,30);
//GetComponent<Rigidbody>().angularVelocity
transform.eulerAngles = new Vector3(0, 0, 30);
}
}
private void OnTriggerEnter(Collider other)
{
if (other.tag == "mid")//得分
{
score += 1;
Destroy(other.gameObject);
}
else
{
//排行榜的存入
Array.Sort(nums);//从小到大排序
for (int i = 0; i < nums.Length; i++)
{
if (nums[i] < score)//数组里的数字和分数比较,分数比其中任何一个大就赋值
{
nums[0] = score;//此时最小的是数组里的第一个,把新的值赋值给他就跳出
break;
}
}
Array.Sort(nums);//再一次排序
Array.Reverse(nums);//反转
for (int i = 0; i < nums.Length; i++)//按顺序输出
{
PlayerPrefs.SetInt("max" + i, nums[i]);
}
Application.LoadLevel(2);
Time.timeScale = 0;
// Destroy(gameObject);
}
}
}