QT:键盘事件(添加资源图片)

键盘事件:

在图像处理和游戏应用程序中,有时需要通过键盘控制某个对象的移动,此功能可以 通过

对键盘事件的处理来实现。键盘事件的获取是通过重定义QWIDGET类的KEYPressEvent()

和KEYRELEASEEVENT()来实现的。

通过键盘的上、下、左、右方向键可以控制图标的移动,移动的步进值 为风格的大小,如果

同时按下CTRL键,则实现细微移动;若按下HOME键,则光标回到界面的左上顶点;若按下

END键,则光标到达界面的右下顶点。

image

 

image

 具体实现步骤如下

(1)头文件keyevent.h 的具体内容如下:

#ifndef KEYEVENT_H
#define KEYEVENT_H

#include <QWidget>
#include <QKeyEvent>
#include <QPaintEvent>

class KeyEvent : public QWidget
{
    Q_OBJECT

public:
    KeyEvent(QWidget *parent = nullptr);
    ~KeyEvent();

    void drawPix();
    void keyPressEvent(QKeyEvent *event) ;
    void paintEvent(QPaintEvent *event)  ;
private:
    QPixmap *pix;
    QImage image;
    int startX;
    int startY;
    int width;
    int height;
    int step;
};
#endif // KEYEVENT_H

  

(2)源文件keyevent.cpp的具体代码内容如下:

#include "keyevent.h"
#include <QPainter>

KeyEvent::KeyEvent(QWidget *parent)
    : QWidget(parent)
{
    setWindowTitle(tr("键盘事件"));
    setAutoFillBackground(true);
    QPalette palette = this->palette();
    palette.setColor(QPalette::Window,Qt::white);
    setPalette(palette);
    setMinimumSize(512,256);
    setMaximumSize(512,256);
    width =size().width();
    height=size().height();
    pix=new QPixmap(width,height);
    pix->fill(Qt::white);
    image.load("../image/image.png"); // ../ :表示EXE程序的上级目录。 ./:表示exe程序的同级目录
    startX=100;
    startY=100;
    step = 20;
    drawPix();
    resize(512,256);
}

KeyEvent::~KeyEvent()
{
}

void KeyEvent::drawPix()
{
    pix->fill(Qt::white);
    QPainter *painter = new QPainter;
    QPen pen(Qt::DotLine);
    for(int i=step; i<width;i=i+step)// 按照步进值的间隔绘制纵向的网格线
    {
        painter->begin(pix);
        painter->setPen(pen);
        painter->drawLine(QPoint(i,0),QPoint(i,height));
        painter->end();
    }
    for(int j=step; j<width;j=j+step) // 按照步进值的间隔绘制横向的网格线
    {
        painter->begin(pix);
        painter->setPen(pen);
        painter->drawLine(QPoint(0,j),QPoint(width,j));
        painter->end();
    }
    painter->begin(pix);
    painter->drawImage(QPoint(startX,startY),image);
    painter->end();
}

void KeyEvent::keyPressEvent(QKeyEvent *event)
{  // 按钮 : CTRL + 方向键  的事件
    if(event->modifiers()==Qt::ControlModifier)
    {
        if(event->key()==Qt::Key_Left)
        {
            startX=(startX-1<0)?startX:startX-1;
        }
        if(event->key()==Qt::Key_Right)
        {
            startX=(startX+1+image.width()>width)?startX:startX+1;
        }
        if(event->key()==Qt::Key_Up)
        {
            startY=(startY-1<0)?startY:startY-1;
        }
        if(event->key()==Qt::Key_Down)
        {
            startY=(startY+1+image.height()>height)?startY:startY+1;
        }

    }
    else
    {
        /* 首先调节图标左上顶点的位置至风格的顶点上*/
        startX= startX-startX%step;
        startY= startY-startY%step;
        if(event->key()==Qt::Key_Left)
        {
            startX=(startX-step<0)?startX:startX-step;
        }
        if(event->key()==Qt::Key_Right)
        {
            startX=(startX+step+image.width()>width)?startX:startX+step;
        }
        if(event->key()==Qt::Key_Up)
        {
            startY=(startY-step<0)?startY:startY-step;
        }
        if(event->key()==Qt::Key_Down)
        {
            startY=(startY+step+image.height()>height)?startY:startY+step;
        }
        if(event->key()==Qt::Key_Home)
        {
            startX = 0;
            startY = 0;
        }
        if(event->key()==Qt::Key_End)
        {
            startX= width-image.width();
            startY= height-image.height();
        }

    }
    drawPix();//根据调整后的图标位置重新在PIX中绘制图像
    update(); // 触发界面重画
}

void KeyEvent::paintEvent(QPaintEvent *)
{
    QPainter painter;
    painter.begin(this);
    painter.drawPixmap(QPoint(0,0),*pix);
    painter.end();
}

  

(3)在项目工程所在目录(D:\QT\CH11\CH1102\KeyEvent)下新建一个文件夹并命名为image,在文件夹内保存一个名为“image.png”的图片;在项目中按照以下步骤添加资源文件。

(A)在项目名“KeyEvent”上单击鼠标右键->"添加新文件..."菜单项,在如图11.3所示的对话框中单击“Qt”模板->"Qt Resource File" ->"Choose..."按钮。

image

 (B)在弹出的对话框中选择资源要存放的路径,如图11.4所示在“名称” 栏中填写资源名称“keyevent”。单击“下一步”按钮,单击“完成”按钮。此时,项目下自动添加一个"keyevent.qrc "资源文件,如图11.5所示。

image

 

image

 图11.5 添加后的项目目录树

(C)、鼠标右击资源文件,选择“add Prefix...”菜单项,在弹出的“Add Prefix”对话框的“Prefix:”

栏中填写“/new/prifix1”,单击"oK"按钮,此时项目目录树右区资源文件下新增了一个“/new/prefix1”子目录项,单击该区下方“添加”按钮上的 "添加文件',按照如图11.6所示的步骤操作,在弹出的对话框中选项“image/image.png”文件,单击“提示”按钮,将该图片添加到项目中。

image

image

 

image

 

 

(4)drawPix()函数实现了在QPixmap对象上绘制图像,其具体代码如下:

void KeyEvent::drawPix()
{
    pix->fill(Qt::white);
    QPainter *painter = new QPainter;
    QPen pen(Qt::DotLine);
    for(int i=step; i<width;i=i+step)// 按照步进值的间隔绘制纵向的网格线
    {
        painter->begin(pix);
        painter->setPen(pen);
        painter->drawLine(QPoint(i,0),QPoint(i,height));
        painter->end();
    }
    for(int j=step; j<width;j=j+step) // 按照步进值的间隔绘制横向的网格线
    {
        painter->begin(pix);
        painter->setPen(pen);
        painter->drawLine(QPoint(0,j),QPoint(width,j));
        painter->end();
    }
    painter->begin(pix);
    painter->drawImage(QPoint(startX,startY),image);
    painter->end();
}

  

(5)keyPressEvent()函数处理键盘的按下事件,具体代码如下:

void KeyEvent::keyPressEvent(QKeyEvent *event)
{  // 按钮 : CTRL + 方向键  的事件
    if(event->modifiers()==Qt::ControlModifier)
    {
        if(event->key()==Qt::Key_Left)
        {
            startX=(startX-1<0)?startX:startX-1;
        }
        if(event->key()==Qt::Key_Right)
        {
            startX=(startX+1+image.width()>width)?startX:startX+1;
        }
        if(event->key()==Qt::Key_Up)
        {
            startY=(startY-1<0)?startY:startY-1;
        }
        if(event->key()==Qt::Key_Down)
        {
            startY=(startY+1+image.height()>height)?startY:startY+1;
        }

    }
    else
    {
        /* 首先调节图标左上顶点的位置至风格的顶点上*/
        startX= startX-startX%step;
        startY= startY-startY%step;
        if(event->key()==Qt::Key_Left)
        {
            startX=(startX-step<0)?startX:startX-step;
        }
        if(event->key()==Qt::Key_Right)
        {
            startX=(startX+step+image.width()>width)?startX:startX+step;
        }
        if(event->key()==Qt::Key_Up)
        {
            startY=(startY-step<0)?startY:startY-step;
        }
        if(event->key()==Qt::Key_Down)
        {
            startY=(startY+step+image.height()>height)?startY:startY+step;
        }
        if(event->key()==Qt::Key_Home)
        {
            startX = 0;
            startY = 0;
        }
        if(event->key()==Qt::Key_End)
        {
            startX= width-image.width();
            startY= height-image.height();
        }

    }
    drawPix();//根据调整后的图标位置重新在PIX中绘制图像
    update(); // 触发界面重画
}

  

(6)界面重绘函数paintEvent(),将pix绘制在界面上。其具体代码如下:

void KeyEvent::paintEvent(QPaintEvent *)
{
    QPainter painter;
    painter.begin(this);
    painter.drawPixmap(QPoint(0,0),*pix);
    painter.end();
} 

(7)项目KEYEVENT.PRO 详细代码

QT       += core gui

greaterThan(QT_MAJOR_VERSION, 4): QT += widgets

CONFIG += c++11

# The following define makes your compiler emit warnings if you use
# any Qt feature that has been marked deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS

# You can also make your code fail to compile if it uses deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000    # disables all the APIs deprecated before Qt 6.0.0

SOURCES += \
    main.cpp \
    keyevent.cpp

HEADERS += \
    keyevent.h

TRANSLATIONS += \
    KeyEvent_zh_CN.ts

# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target

RESOURCES += \
    keyevent.qrc

  

(8)运行结果如图11.2所示。

 

posted @ 2025-10-28 21:54  samrv  阅读(9)  评论(0)    收藏  举报