线程练习(龟兔赛跑))

package ThreadDome;

/**

  • 首先来个赛道距离
  • 判断比赛是否结束
  • 打印出比赛胜利者
  • 龟兔赛跑
  • 故事中是乌龟赢得,兔子需要睡觉,模拟兔子睡觉
  • 乌龟赢了

*/

public class 龟兔Threaddome implements Runnable {
private static String winner;
@Override
public void run() {
for (int i = 0; i <=100 ; i++) {
//模拟兔子睡觉
if(Thread.currentThread().getName().equals("兔子")&& i%10 ==0){
try {
Thread.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
}

        boolean fiag = gameover(i);
        if(fiag){
            break;

        }            System.out.println(Thread.currentThread().getName() + "走了" +i+"步");
    }
}

//判断是否完成比赛
private boolean gameover(int tep) {
if(winner!=null){
return true;

    }
        if(tep >=100){
            winner = Thread.currentThread().getName();
            System.out.println("wenner is " + winner);
        }


    return false;

}
public static void main(String[] args) {
    龟兔Threaddome race = new 龟兔Threaddome();
    new Thread(race ,"乌龟").start();
    new Thread(race ,"兔子").start();

}

}

posted @ 2021-06-28 17:33  陈诚成  阅读(31)  评论(0)    收藏  举报