
--[[ Instance Difficulty icon
MiniMapInstanceDifficulty:SetParent(Minimap)
MiniMapInstanceDifficulty:ClearAllPoints()
MiniMapInstanceDifficulty:SetPoint("TOPRIGHT", Minimap, "TOPRIGHT", 3, 2)
MiniMapInstanceDifficulty:SetScale(0.75)]]
MiniMapInstanceDifficulty:Hide() -- 隐藏难度图标
MiniMapInstanceDifficulty.Show = function() return end
--[[ Guild Instance Difficulty icon
GuildInstanceDifficulty:SetParent(Minimap)
GuildInstanceDifficulty:ClearAllPoints()
GuildInstanceDifficulty:SetPoint("TOPRIGHT", Minimap, "TOPRIGHT", -2, 2)
GuildInstanceDifficulty:SetScale(0.75)]]
GuildInstanceDifficulty:Hide() -- 隐藏难度图标
GuildInstanceDifficulty.Show = function() return end
--[[ Challenge Mode icon
MiniMapChallengeMode:SetParent(Minimap)
MiniMapChallengeMode:ClearAllPoints()
MiniMapChallengeMode:SetPoint("TOPRIGHT", Minimap, "TOPRIGHT", -2, -2)
MiniMapChallengeMode:SetScale(0.75)]]
MiniMapChallengeMode:Hide()
MiniMapChallengeMode.Show = function() return end
-- 难度标示
local function CreateFS(parent, size, justify)
local f = parent:CreateFontString(nil, "OVERLAY")
f:SetFont(C.font.filger_font, 15, "OUTLINE")
f:SetShadowColor(0, 0, 0, 0)
if(justify) then f:SetJustifyH(justify) end
return f
end
local rd = CreateFrame("Frame", nil, Minimap)
rd:SetSize(24, 8)
--rd:SetScale(0.86)
rd:SetPoint("TOPRIGHT", Minimap, "TOPRIGHT", -1, 1)
rd:RegisterEvent("PLAYER_ENTERING_WORLD")
rd:RegisterEvent("PLAYER_DIFFICULTY_CHANGED")
rd:RegisterEvent("GUILD_PARTY_STATE_UPDATED")
local rdt = CreateFS(rd, 10, "RIGHT")
rdt:SetPoint("TOPRIGHT")
rd:SetScript("OnEvent", function()
local inInstance, instanceType = IsInInstance()
local _, _, difficulty, _, maxPlayers = GetInstanceInfo()
if inInstance and instanceType == "raid" then
if difficulty == 3 then
rdt:SetText("10")
elseif difficulty == 4 then
rdt:SetText("25")
elseif difficulty == 5 then
rdt:SetText("10H")
elseif difficulty == 6 then
rdt:SetText("25H")
elseif difficulty == 7 then
rdt:SetText("L")
elseif difficulty == 9 then
rdt:SetText("40")
end
elseif inInstance and instanceType == "party" then
if difficulty == 1 then
rdt:SetText("5")
elseif difficulty == 2 then
rdt:SetText("5H")
elseif GetChallengeMode() then
rdt:SetText("C")
end
elseif inInstance and maxPlayers == 3 then
rdt:SetText("N")
else
rdt:SetText("")
end
if GuildInstanceDifficulty:IsShown() then
rdt:SetTextColor(0, .9, 0)
else
rdt:SetTextColor(1, 1, 1)
end
end)