摘要:
在UIDefault的基础上做的修改 // Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) Shader "My/UI/UIDefault-Gray" 阅读全文
posted @ 2023-02-16 00:42
yanghui01
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摘要:
贴图漫反射(MainTex)+高光反射+边缘光 Shader "My/Light/RimLight" { Properties { _MainTex("Main Tex", 2D) = "white" {} _Color("Diffuse Color", Color) = (1, 1, 1, 1) 阅读全文
posted @ 2023-02-16 00:18
yanghui01
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