摘要: # #if UNITY_EDITOR using UnityEditor; using UnityEngine; public class GizmosDrawAxis : MonoBehaviour { public Color color = Color.yellow; public bool 阅读全文
posted @ 2022-06-17 23:22 yanghui01 阅读(259) 评论(0) 推荐(0)
摘要: 和SphereBoundsHandle的主要区别是这边有radius, height, heightAxis三个参数,没有size参数,其他基本一致 using UnityEditor; using UnityEditor.IMGUI.Controls; using UnityEngine; pub 阅读全文
posted @ 2022-06-17 00:04 yanghui01 阅读(44) 评论(0) 推荐(0)