08 2022 档案

摘要:# using System.IO; using UnityEditor; using UnityEngine; namespace xui.Editor { public class ResDeps { [MenuItem("Assets/myTool/打印依赖", false, 99)] pub 阅读全文
posted @ 2022-08-23 00:35 yanghui01 阅读(58) 评论(0) 推荐(0)
摘要:# 功能就是原样显示一张贴图 Shader "My/Unlit" { Properties { _MainTex("Texture", 2D) = "white" {} } SubShader { Tags { "RenderType" = "Opaque" } LOD 100 Pass { CGP 阅读全文
posted @ 2022-08-14 22:27 yanghui01 阅读(174) 评论(0) 推荐(0)