08 2022 档案
摘要:# using System.IO; using UnityEditor; using UnityEngine; namespace xui.Editor { public class ResDeps { [MenuItem("Assets/myTool/打印依赖", false, 99)] pub
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摘要:# 功能就是原样显示一张贴图 Shader "My/Unlit" { Properties { _MainTex("Texture", 2D) = "white" {} } SubShader { Tags { "RenderType" = "Opaque" } LOD 100 Pass { CGP
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