发一个声音管理类 没啥技术含量 就是图个方便~
就不传附件了 免得消耗童鞋们的银子 直接上代码了~(代码没啥技术含量 就不加注释了)
- /*声音管理
- *@by 古卧猫王 2011.2.18
- */
- package
- {
- import flash.events.Event;
- import flash.events.EventDispatcher;
- import flash.media.Sound;
- import flash.media.SoundChannel;
- import flash.media.SoundMixer;
- import flash.media.SoundTransform;
- import flash.net.URLLoader;
- import flash.net.URLRequest;
- import flash.utils.Dictionary;
- public class SoundManager extends EventDispatcher
- {
- private var soundDic:Dictionary;
- private var soundChannelDic:Dictionary;
- private var urlLoader:URLLoader;
- public function SoundManager()
- {
- super();
- init();
- }
- private function init():void{
- soundDic = new Dictionary();
- soundChannelDic = new Dictionary();
- urlLoader = new URLLoader();
- }
- public function addSound(id:String,url:String):void{
- if(soundDic[id]){
- return;
- }
- var sound:Sound = new Sound();
- sound.addEventListener(Event.COMPLETE,addComplete);
- sound.load(new URLRequest(url));
- function addComplete(e:Event):void{
- sound.removeEventListener(Event.COMPLETE,addComplete);
- soundDic[id] = sound;
- }
- }
- public function addAndPlaySound(id:String,url:String,loops:int = 0):void{
- if(soundDic[id]){
- return;
- }
- var sound:Sound = new Sound();
- sound.addEventListener(Event.COMPLETE,addAndPlayComplete);
- sound.load(new URLRequest(url));
- function addAndPlayComplete(e:Event):void{
- sound.removeEventListener(Event.COMPLETE,addAndPlayComplete);
- soundDic[id] = sound;
- soundChannelDic[id] = sound.play(0,loops);
- }
- }
- public function play(id:String,loops:int = 0):void{
- if(soundDic[id]){
- if(soundChannelDic[id]){
- (soundChannelDic[id] as SoundChannel).stop();
- soundChannelDic[id] = (soundDic[id] as Sound).play(0,loops);
- }else{
- soundChannelDic[id] = (soundDic[id] as Sound).play(0,loops);
- }
- }
- }
- public function stop(id:String):void{
- if(soundChannelDic[id]){
- (soundChannelDic[id] as SoundChannel).stop();
- }
- }
- public function getSound(id:String):Sound{
- if(soundDic[id]){
- return (soundDic[id] as Sound);
- }
- return null;
- }
- public function getSoundChannel(id:String):SoundChannel{
- if(soundChannelDic[id]){
- return (soundChannelDic[id] as SoundChannel);
- }
- return null;
- }
- public function removeSound(id:String):void{
- if(soundDic[id]){
- if(soundChannelDic[id]){
- (soundChannelDic[id] as SoundChannel).stop();
- soundChannelDic[id] = null;
- delete soundChannelDic[id];
- }
- soundDic[id] = null;
- delete soundDic[id];
- }
- }
- public function setVolume(value:Number):void{
- SoundMixer.soundTransform = new SoundTransform(value);
- }
- public function stopAllSound():void{
- SoundMixer.stopAll();
- }
- }
- }
*使用方法:一般是直接在文档类初始化一个静态对象,比如定义为Main.soundManage
*添加一个声音:Main.soundManage.addSound(声音id,声音url地址);//通过id访问管理器中的声音
*添加并播放一个声音:Main.soundManage.addAndPlaySound(声音id,声音url地址,循环次数);//如果需要一直播放背景音,建议把循环次数设置为int.MAX_VALUE
*播放指定声音:Main.soundManage.play(声音id,循环次数);//默认为播放一次
*停止指定声音:Main.soundManage.stop(声音id);
*获得指定声音的Sound对象:Main.soundManage.getSound(声音id);
*获得指定声音的SoundChannel对象:Main.soundManage.getSoundChannel(声音id);
*移除指定声音:Main.soundManage.removeSound(声音id);
*设置音量大小:Main.soundManage.setVolume(声音大小);//0静音~1最大
*停止播放所有声音:Main.soundManage.stopAllSound();
一般游戏这个管理器就够用了 如果不够可以在上面继续改进~

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