public partial class DelayTextBox : TextBox
    {
        #region private globals
        private System.Timers.Timer DelayTimer; // used for the delay
        private bool TimerElapsed = false; // if true OnTextChanged is fired.
        private bool KeysPressed = false; // makes event fire immediately if it wasn't a keypress
        
        
        #endregion
        #region object model
        // Delay property
        private int delayTime = 3000;
        public int DelayTime
        {
            get { return delayTime; }
            set { delayTime = value; }
        }
        
        #endregion
        #region ctor
        public DelayTextBox()
        {
            InitializeComponent();
            // Initialize Timer
            DelayTimer = new System.Timers.Timer(delayTime);
            DelayTimer.Elapsed += new ElapsedEventHandler(DelayTimer_Elapsed);
        }
        #endregion
        #region event handlers
        void DelayTimer_Elapsed(object sender, ElapsedEventArgs e)
        {
            // stop timer.
            DelayTimer.Enabled = false;
            // set timer elapsed to true, so the OnTextChange knows to fire
            TimerElapsed = true;
            // use invoke to get back on the UI thread.
            this.Invoke(new DelayOverHandler(DelayOver), null);
        }
        #endregion
        #region overrides
        protected override void OnKeyPress(KeyPressEventArgs e)
        {
            if (!DelayTimer.Enabled)
                DelayTimer.Enabled = true;
            else
            {
                DelayTimer.Enabled = false;
                DelayTimer.Enabled = true;
            }
            KeysPressed = true;
            base.OnKeyPress(e);
        }
        protected override void OnTextChanged(EventArgs e)
        {
            // if the timer elapsed or text was changed by something besides a keystroke
            // fire base.OnTextChanged
            if (TimerElapsed || !KeysPressed)
            {
                TimerElapsed = false;
                KeysPressed = false;
                base.OnTextChanged(e);
            }
        }
        #endregion
        #region delegates
        public delegate void DelayOverHandler();
        #endregion
        #region private helpers
        private void DelayOver()
        {
            OnTextChanged(new EventArgs());
        }
        #endregion
    }