using UnityEngine;
using System.Collections;
using UnityEngine.UI;
/// <summary>
/// 主界面的三层标的显示百分比
/// </summary>
public class TiaoFade : MonoBehaviour {
public Text text_Name;
public string name;
public Toggle tog;
public RectTransform[] first = new RectTransform[2];
public RectTransform second, third;
/// <summary>
/// 第一个 隐现百分比 二三显示百分比
/// </summary>
public float[] percentages = new float[4];
public float[] sizeData = new float[2];
public float xL, xR;
/// <summary>
/// 边界
/// </summary>
public float sideLine1 = 17, sideline2 = 55.7f;
void Update()
{
Percentage();
}
float ChangNum(float num)
{
if (num < 0)
{
num = 0;
}
else if (num <= 38)
{
num = num / 38 * sideLine1;
}
else if (num > 38 && num <= 100)
{
num = (sideline2 - sideLine1) / 62 * (num - 38) + sideLine1;
}
else if (num > 100)
{
num = (100 - sideline2) / 1400 * (num - 100) + sideline2;
}
return num;
}
/// <summary>
/// 谱段条各个信息输入
/// </summary>
public void Percentage()
{
if(tog !=null)
tog.isOn = gameObject.activeSelf;
if(text_Name!=null)
text_Name.text = name;
first[0].sizeDelta = new Vector2((1 - ChangNum(xL) / 100) * 1706, first[1].sizeDelta.y);
first[0].anchoredPosition = new Vector2(1706 * (ChangNum(xL) / 100 - 0.5f), first[0].anchoredPosition.y);
sizeData[0] = first[0].sizeDelta.x;
sizeData[1] = first[0].sizeDelta.y;
first[1].GetComponent<Image>().fillAmount = ChangNum(xR) / 100;
second.GetComponent<Image>().fillAmount = percentages[2]/100;
if(third!=null)
third.GetComponent<Image>().fillAmount = percentages[3]/100;
transform.parent.gameObject.GetComponent<Sorting>().Sort();
}
}