VTK-8.2.0源码编译和初步使用(Cmake+VS2015+Qt5.14.2)
一、准备数据
1、首先确保已安装VS5015和Qt5.14.2
2、下载Cmake并安装:Download CMake
3、下载VTK-8.2.0源码和数据并解压:Download | VTK
二、Cmake构建
1、在本地磁盘创建相关文件夹
2、进入源码根目录,找到CmakeList.txt,修改CmakeList.txt中的选项,使得Debug模式下生成的lib和dll文件能自带后缀_d,便于和Release的库文件进行区分,否则后面可能编译或链接有问题。
3、在Cmake中填入源码位置,编译后的位置,勾选Grouped方便看分组,点击Configure,选择VS2015,x64,点击Finish,等待配置完成。
4、按下图勾选,并设置库文件统一存放目录,再次点击Configure。(如果勾选BUILD_TESTING后期VS编译时间会比较长,默认不勾选)
5、确认Qt的相关目录是否正确,不正确手动修改为正确的Qt的目录,VTK_QT_VERSION根据自己的Qt版本选择5或6,再次Configure,直至确认所有红色选项消失,点击Generate
6、进入VTK-8.2.0-Build目录,找到VTK.sln,用VS2015打开,先选择Debug, x64平台,解决方案管理器中,找到INSTALL项目,右键,生成,等待VS编译完成。再选择Release,x64平台,再次生成INSTALL项目。
7、VS编译完成后,在VTK-8.2.0-Install文件夹中就会有我们想要的头文件、库文件(Debug和Release库都在里面),随后将bin文件夹加入系统环境变量,方便后续VS或Qt中使用
三、在QCreator中创建工程VTKTest,以官方代码Hello VTK为例,
1、打开pro文件,添加VTK库文件
INCLUDEPATH += E:\Code\VTK-8.2.0-Install\include\vtk-8.2 win32:CONFIG(debug, debug|release): LIBS += -LE:\Code\VTK-8.2.0-Install\lib \ -lvtkFiltersSources-8.2_d \ -lvtkCommonColor-8.2_d \ -lvtkCommonCore-8.2_d \ -lvtkCommonExecutionModel-8.2_d \ -lvtkFiltersSources-8.2_d \ -lvtkInteractionStyle-8.2_d \ -lvtkRenderingContextOpenGL2-8.2_d \ -lvtkRenderingCore-8.2_d \ -lvtkRenderingFreeType-8.2_d \ -lvtkRenderingGL2PSOpenGL2-8.2_d \ -lvtkRenderingOpenGL2-8.2_d \ -lvtkGUISupportQt-8.2_d else:win32:CONFIG(release, debug|release): LIBS +=-LE:\Code\VTK-8.2.0-Install\lib \ -lvtkFiltersSources-8.2 \ -lvtkCommonColor-8.2 \ -lvtkCommonCore-8.2 \ -lvtkCommonExecutionModel-8.2 \ -lvtkFiltersSources-8.2 \ -lvtkInteractionStyle-8.2 \ -lvtkRenderingContextOpenGL2-8.2 \ -lvtkRenderingCore-8.2 \ -lvtkRenderingFreeType-8.2 \ -lvtkRenderingGL2PSOpenGL2-8.2 \ -lvtkRenderingOpenGL2-8.2 \ -lvtkGUISupportQt-8.2
2、在main.cpp中添加初始化代码
#include<vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2)
VTK_MODULE_INIT(vtkInteractionStyle)
VTK_MODULE_INIT(vtkRenderingFreeType)
3、MainWindow.h
#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include <QVTKOpenGLWidget.h> QT_BEGIN_NAMESPACE namespace Ui { class MainWindow; } QT_END_NAMESPACE class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(QWidget *parent = nullptr); ~MainWindow(); private: Ui::MainWindow *ui; QVTKOpenGLWidget *m_pScene; }; #endif // MAINWINDOW_H
4、MainWindow.cpp
#include "MainWindow.h" #include "ui_MainWindow.h" #include <vtkActor.h> #include <vtkCamera.h> #include <vtkCylinderSource.h> #include <vtkNamedColors.h> #include <vtkNew.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkGenericOpenGLRenderWindow.h> #include <array> MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) , ui(new Ui::MainWindow) , m_pScene(nullptr) { ui->setupUi(this); m_pScene = new QVTKOpenGLWidget(); this->setCentralWidget(m_pScene); vtkNew<vtkNamedColors> colors; // Set the background color. std::array<unsigned char, 4> bkg{{26, 51, 102, 255}}; colors->SetColor("BkgColor", bkg.data()); // This creates a polygonal cylinder model with eight circumferential facets // (i.e, in practice an octagonal prism). vtkNew<vtkCylinderSource> cylinder; cylinder->SetResolution(8); // The mapper is responsible for pushing the geometry into the graphics // library. It may also do color mapping, if scalars or other attributes are // defined. vtkNew<vtkPolyDataMapper> cylinderMapper; cylinderMapper->SetInputConnection(cylinder->GetOutputPort()); // The actor is a grouping mechanism: besides the geometry (mapper), it // also has a property, transformation matrix, and/or texture map. // Here we set its color and rotate it around the X and Y axes. vtkNew<vtkActor> cylinderActor; cylinderActor->SetMapper(cylinderMapper); cylinderActor->GetProperty()->SetColor( colors->GetColor4d("Tomato").GetData()); cylinderActor->RotateX(30.0); cylinderActor->RotateY(-45.0); // The renderer generates the image // which is then displayed on the render window. // It can be thought of as a scene to which the actor is added vtkNew<vtkRenderer> renderer; renderer->AddActor(cylinderActor); renderer->SetBackground(colors->GetColor3d("BkgColor").GetData()); // Zoom in a little by accessing the camera and invoking its "Zoom" method. renderer->ResetCamera(); renderer->GetActiveCamera()->Zoom(1.5); vtkSmartPointer<vtkGenericOpenGLRenderWindow> window = vtkSmartPointer<vtkGenericOpenGLRenderWindow>::New(); window->AddRenderer(renderer); m_pScene->SetRenderWindow(window); m_pScene->GetRenderWindow()->Render(); m_pScene->GetRenderWindow()->Start(); } MainWindow::~MainWindow() { delete ui; }
5、结果。
总结:
最好事先在Debug模式下加入后缀_d,否则容易混淆库文件,按上述步骤,在Debug模式和Release模式下都可以运行!