Hash算法
高性能的Hash算法对我们的应用程序无疑是至关重要的。以下几种Hash的性能很不俗,记录在这里。
1. MurMurHash算法
MurmurHash 是一种非加密型哈希函数,适用于一般的哈希检索操作。 由Austin Appleby在2008年发明,并出现了多个变种,都已经发布到了公有领域(public domain)。与其它流行的哈希函数相比,对于规律性较强的key,MurmurHash的随机分布特征表现更良好。
以下是MurmurHash官方性能图

以下是官方的算法实现,随手摘来了。
public class Murmur3
{
// 128 bit output, 64 bit platform version
public static ulong READ_SIZE = 16;
private static ulong C1 = 0x87c37b91114253d5L;
private static ulong C2 = 0x4cf5ad432745937fL;
private ulong length;
private uint seed; // if want to start with a seed, create a constructor
ulong h1;
ulong h2;
private void MixBody(ulong k1, ulong k2)
{
h1 ^= MixKey1(k1);
h1 = h1.RotateLeft(27);
h1 += h2;
h1 = h1 * 5 + 0x52dce729;
h2 ^= MixKey2(k2);
h2 = h2.RotateLeft(31);
h2 += h1;
h2 = h2 * 5 + 0x38495ab5;
}
private static ulong MixKey1(ulong k1)
{
k1 *= C1;
k1 = k1.RotateLeft(31);
k1 *= C2;
return k1;
}
private static ulong MixKey2(ulong k2)
{
k2 *= C2;
k2 = k2.RotateLeft(33);
k2 *= C1;
return k2;
}
private static ulong MixFinal(ulong k)
{
// avalanche bits
k ^= k >> 33;
k *= 0xff51afd7ed558ccdL;
k ^= k >> 33;
k *= 0xc4ceb9fe1a85ec53L;
k ^= k >> 33;
return k;
}
public byte[] ComputeHash(byte[] bb)
{
ProcessBytes(bb);
return Hash;
}
private void ProcessBytes(byte[] bb)
{
h1 = seed;
this.length = 0L;
int pos = 0;
ulong remaining = (ulong)bb.Length;
// read 128 bits, 16 bytes, 2 longs in eacy cycle
while (remaining >= READ_SIZE)
{
ulong k1 = bb.GetUInt64(pos);
pos += 8;
ulong k2 = bb.GetUInt64(pos);
pos += 8;
length += READ_SIZE;
remaining -= READ_SIZE;
MixBody(k1, k2);
}
// if the input MOD 16 != 0
if (remaining > 0)
ProcessBytesRemaining(bb, remaining, pos);
}
private void ProcessBytesRemaining(byte[] bb, ulong remaining, int pos)
{
ulong k1 = 0;
ulong k2 = 0;
length += remaining;
// little endian (x86) processing
switch (remaining)
{
case 15:
k2 ^= (ulong)bb[pos + 14] << 48; // fall through
goto case 14;
case 14:
k2 ^= (ulong)bb[pos + 13] << 40; // fall through
goto case 13;
case 13:
k2 ^= (ulong)bb[pos + 12] << 32; // fall through
goto case 12;
case 12:
k2 ^= (ulong)bb[pos + 11] << 24; // fall through
goto case 11;
case 11:
k2 ^= (ulong)bb[pos + 10] << 16; // fall through
goto case 10;
case 10:
k2 ^= (ulong)bb[pos + 9] << 8; // fall through
goto case 9;
case 9:
k2 ^= (ulong)bb[pos + 8]; // fall through
goto case 8;
case 8:
k1 ^= bb.GetUInt64(pos);
break;
case 7:
k1 ^= (ulong)bb[pos + 6] << 48; // fall through
goto case 6;
case 6:
k1 ^= (ulong)bb[pos + 5] << 40; // fall through
goto case 5;
case 5:
k1 ^= (ulong)bb[pos + 4] << 32; // fall through
goto case 4;
case 4:
k1 ^= (ulong)bb[pos + 3] << 24; // fall through
goto case 3;
case 3:
k1 ^= (ulong)bb[pos + 2] << 16; // fall through
goto case 2;
case 2:
k1 ^= (ulong)bb[pos + 1] << 8; // fall through
goto case 1;
case 1:
k1 ^= (ulong)bb[pos]; // fall through
break;
default:
throw new Exception("Something went wrong with remaining bytes calculation.");
}
h1 ^= MixKey1(k1);
h2 ^= MixKey2(k2);
}
public byte[] Hash
{
get
{
h1 ^= length;
h2 ^= length;
h1 += h2;
h2 += h1;
h1 = Murmur3.MixFinal(h1);
h2 = Murmur3.MixFinal(h2);
h1 += h2;
h2 += h1;
var hash = new byte[Murmur3.READ_SIZE];
Array.Copy(BitConverter.GetBytes(h1), 0, hash, 0, 8);
Array.Copy(BitConverter.GetBytes(h2), 0, hash, 8, 8);
return hash;
}
}
}
使用方法:
public static class IntHelpers
{
public static ulong RotateLeft(this ulong original, int bits)
{
return (original << bits) | (original >> (64 - bits));
}
public static ulong RotateRight(this ulong original, int bits)
{
return (original >> bits) | (original << (64 - bits));
}
unsafe public static ulong GetUInt64(this byte[] bb, int pos)
{
// we only read aligned longs, so a simple casting is enough
fixed (byte* pbyte = &bb[pos])
{
return *((ulong*)pbyte);
}
}
}

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