摘要:
本文内容主要翻译自下面这篇文章 https://unity3d.com/cn/learn/tutorials/topics/best-practices/guide-assetbundles-and-resources?playlist=30089 A guide to AssetBundles a 阅读全文
摘要:
本文内容主要翻译自下面这篇文章 https://unity3d.com/cn/learn/tutorials/topics/best-practices/guide-assetbundles-and-resources?playlist=30089 A guide to AssetBundles a 阅读全文
摘要:
本文内容主要翻译自下面这篇文章 https://unity3d.com/cn/learn/tutorials/topics/best-practices/guide-assetbundles-and-resources?playlist=30089 A guide to AssetBundles a 阅读全文
摘要:
本文内容主要翻译自下面这篇文章 https://unity3d.com/cn/learn/tutorials/topics/best-practices/guide-assetbundles-and-resources?playlist=30089 A guide to AssetBundles a 阅读全文
摘要:
摘自http://forum.unity3d.com/threads/16485-quot-stitch-multiple-body-parts-into-one-character-quotSo I have many many models. Each has a skeleton, material, etc. I want to take some of these and combine them into one so I can apply animation commands to one rather than many (and so they stay in sync). 阅读全文
摘要:
来源http://www.blacksmith-studios.dk/projects/downloads/tangent_matrix_derivation.phpDerivation of the Tangent Space MatrixAuthor Jakob Gath (Hel) Edited by S鴕en Dreijer (Halloko)Contents1. Preface 2. Disclaimer 3. What you need to know on beforehand 4. Introduction 5. Theory 5.1. A Practical Ex... 阅读全文