WPF 嵌入无边框外部exe程序
嵌入步骤
1.Process 运行exe程序
2.获取exe程序的主窗口句柄
3.设置当前应用程序与exe程序的关联
4.将exe程序主窗体移入应用程序
public const long WS_CHILD = 0x40000000L, WS_POPUP = 0x80000000L;
public const int GWL_STYLE = (-16);
public const long WS_CATION = 0x00C00000L;
public const long WS_CATION_2 = 0x00C0000L;
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent);
[DllImport("user32.dll")]
public static extern long GetWindowLong(IntPtr hWnd, int nIndex);
[DllImport("user32.dll", EntryPoint = "SetWindowLong", CallingConvention = CallingConvention.Cdecl)]
public static extern long SetWindowLong(IntPtr hWnd, int nIndex, long dwNewLong);
[DllImport("user32.dll")]
private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndlnsertAfter, int X, int Y, int cx, int cy, uint Flags);
[System.Runtime.InteropServices.DllImportAttribute("user32.dll", EntryPoint = "FindWindow")]
public static extern System.IntPtr FindWindow(string lpClassName, string lpWindowName);
[System.Runtime.InteropServices.DllImportAttribute("user32.dll", EntryPoint = "MoveWindow")]
public static extern bool MoveWindow(System.IntPtr hWnd, int X, int Y, int nWidth, int nHeight, bool bRepaint);
private void LoadExe(){
string exePath = “”//exe存放地址;
if (!System.IO.File.Exists(exePath))
{
return;
}
string AppName = exePath.Substring(exePath.LastIndexOf("\\")).Replace("\\", "").Replace(".exe", "");
if (System.Diagnostics.Process.GetProcessesByName(AppName).Count() > 0)
{
System.Diagnostics.Process.GetProcessesByName(AppName)[0].Kill();//结束正在运行的exe
}
System.Diagnostics.Process process = new System.Diagnostics.Process(); 从新开启exe
string arguments = ""//设置程序启动参数;
process.StartInfo = new System.Diagnostics.ProcessStartInfo(exePath, arguments);
process.StartInfo.RedirectStandardInput = true;
process.StartInfo.RedirectStandardOutput = true;
process.StartInfo.RedirectStandardError = true;
process.StartInfo.UseShellExecute = false;
process.Start();
while (process.WaitForInputIdle())
{
long oldStyle = NativeMethods.GetWindowLong(process.MainWindowHandle, NativeMethods.GWL_STYLE);
SetWindowLong(process.MainWindowHandle, GWL_STYLE, oldStyle & (~(WS_CATION | WS_CATION_2)));//修改启动程序的窗口样式为无边框
SetParent(process.MainWindowHandle, panel.Handle);//设置与主程序关联
MoveWindow(process.MainWindowHandle, 0, 0, (int)this.AnesGrid.ActualWidth, (int)this.AnesGrid.ActualHeight, true);//嵌入到主程序,并设置窗体位置和大小
return;
}
}
public class NativeMethods
{
/// <summary>
/// 带有外边框和标题的windows的样式
/// </summary>
public const long WS_CAPTION = 0x00C00000L;
public const long WS_CAPTION_2 = 0X00C0000L;
// public const long WS_BORDER = 0X0080000L;
/// <summary>
/// window 扩展样式 分层显示
/// </summary>
public const long WS_EX_LAYERED = 0x00080000L;
public const long WS_CHILD = 0x40000000L;
/// <summary>
/// 带有alpha的样式
/// </summary>
public const long LWA_ALPHA = 0x00000002L;
/// <summary>
/// 颜色设置
/// </summary>
public const long LWA_COLORKEY = 0x00000001L;
/// <summary>
/// window的基本样式
/// </summary>
public const int GWL_STYLE = -16;
/// <summary>
/// window的扩展样式
/// </summary>
public const int GWL_EXSTYLE = -20;
/// <summary>
/// 设置窗体的样式
/// </summary>
/// <param name="handle">操作窗体的句柄</param>
/// <param name="oldStyle">进行设置窗体的样式类型.</param>
/// <param name="newStyle">新样式</param>
[System.Runtime.InteropServices.DllImport("User32.dll")]
public static extern void SetWindowLong(IntPtr handle, int oldStyle, long newStyle);
/// <summary>
/// 获取窗体指定的样式.
/// </summary>
/// <param name="handle">操作窗体的句柄</param>
/// <param name="style">要进行返回的样式</param>
/// <returns>当前window的样式</returns>
[System.Runtime.InteropServices.DllImport("User32.dll")]
public static extern long GetWindowLong(IntPtr handle, int style);
/// <summary>
/// 设置窗体的工作区域.
/// </summary>
/// <param name="handle">操作窗体的句柄.</param>
/// <param name="handleRegion">操作窗体区域的句柄.</param>
/// <param name="regraw">if set to <c>true</c> [regraw].</param>
/// <returns>返回值</returns>
[System.Runtime.InteropServices.DllImport("User32.dll")]
public static extern int SetWindowRgn(IntPtr handle, IntPtr handleRegion, bool regraw);
/// <summary>
/// 创建带有圆角的区域.
/// </summary>
/// <param name="x1">左上角坐标的X值.</param>
/// <param name="y1">左上角坐标的Y值.</param>
/// <param name="x2">右下角坐标的X值.</param>
/// <param name="y2">右下角坐标的Y值.</param>
/// <param name="width">圆角椭圆的width.</param>
/// <param name="height">圆角椭圆的height.</param>
/// <returns>hRgn的句柄</returns>
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
public static extern IntPtr CreateRoundRectRgn(int x1, int y1, int x2, int y2, int width, int height);
/// <summary>
/// Sets the layered window attributes.
/// </summary>
/// <param name="handle">要进行操作的窗口句柄</param>
/// <param name="colorKey">RGB的值</param>
/// <param name="alpha">Alpha的值,透明度</param>
/// <param name="flags">附带参数</param>
/// <returns>true or false</returns>
[System.Runtime.InteropServices.DllImport("User32.dll")]
public static extern bool SetLayeredWindowAttributes(IntPtr handle, ulong colorKey, byte alpha, long flags);
}
句柄:程序为每个对象分配一个地址,句柄是对应这个分配地址的链接,即句柄表示这个对象,每个对象有且只有一个句柄。操作句柄实则就是操作该对象
win32API参考手册:http://www.yfvb.com/help/win32sdk/index.htm?page=html/4luzha.htm
浙公网安备 33010602011771号