方法 函数
方法(函数)



参数传递 (注意要写类型)
static void Main(string[] args) { int a = 100; a = Test(a); Console.WriteLine(a); Console.ReadKey(); } public static int Test(int a) { return a + 100; }
out,ref,paramse
返回数组

out
main函数
out代表输出 方法不用返回值 返回值其实就是out **



例子
main 方法


ref (相当于python中的globle)


paramas 可变参数(相当于python *args) 必须在形参列表最后一位

方法重载


递归
练习题

注意parmas的使用
飞行棋


using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Dynamic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace 飞行棋
{
class Program
{
//用静态字段模拟全局变量
public static int[] Maps = new int[100];//0正常1幸运2地雷3暂停4时空隧道
//用静态数组来存储玩家A,B的坐标
public static int[] PlayerPos = new int[2];
public static string[] PlayerName = new String[2];
//bool 默认为false
public static bool[] Flags = new bool[2];
static void Main(string[] args)
{
Gameshow();
#region //输入玩家姓名
Console.WriteLine("请输入玩家A的姓名");
PlayerName[0] = Console.ReadLine();
while (PlayerName[0] == "")
{
Console.WriteLine("玩家A的姓名不能为空,请重新输入");
PlayerName[0] = Console.ReadLine();
}
Console.WriteLine("请输入玩家B的姓名");
PlayerName[1] = Console.ReadLine();
while (PlayerName[1] == "" || PlayerName[1]==PlayerName[0])
{ if (PlayerName[1] == "")
{
Console.WriteLine("玩家B的姓名不能为空,请重新输入");
PlayerName[0] = Console.ReadLine();
}
else
{
Console.WriteLine("玩家B的名字不能与玩家A的名字相同,请重新输入");
PlayerName[0] = Console.ReadLine();
}
}
#endregion
//玩家输入姓名后,要清屏
Console.Clear();//
Gameshow();
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("{0}的士兵用A表示",PlayerName[0]);
Console.ForegroundColor = ConsoleColor.DarkMagenta;
Console.WriteLine("{0}的士兵用B表示",PlayerName[1]);
InitialMap();
DrawMap();
while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
{
if (Flags[0] == false)
{ PlayGame(0); }
else
{
Flags[0] = false;
}
if (Flags[1] == false)
{ PlayGame(1); }
else
{
Flags[1] =false;
}
}//whle
Console.ReadKey();
}
/// <summary>
/// 游戏头
/// </summary>
public static void Gameshow()
{
//Console.BackgroundColor = ConsoleColor.Red; 添加背景颜色
Console.ForegroundColor = ConsoleColor.Green;//添加颜色
Console.WriteLine("***********************");
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("***********************");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("********飞行棋*********");
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("***********************");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("***********************");
}
/// <summary>
/// 初始化地图
/// </summary>
public static void InitialMap()
{
int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘
for (int i = 0; i < luckyturn.Length; i++)
{
int index = luckyturn[i];
Maps[index] = 1;
}
int[] landMap = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷
for (int i = 0; i < landMap.Length; i++)
{
int index = landMap[i];
Maps[index] = 2;
}
int[] purse = { 9, 27, 60, 93 };//暂停
for (int i = 0; i < purse.Length; i++)
{
int index = purse[i];
Maps[index] = 3;
}
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道
for (int i = 0; i < timeTunnel.Length; i++)
{
int index = timeTunnel[i];
Maps[index] = 4;
}
}
/// <summary>
/// 画地图
/// </summary>
public static void DrawMap()
{
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("幸运轮盘:★ 地雷:× 暂停:▲ 时空隧道:卍");
#region//第一行 30个格子
for (int i = 0; i < 30; i++) //不要忘记i赋值
{
//如果玩家A和B的坐标相同,画一个<> PlayerPos[1]==i都在地图的第一行
//<>用半角AB用全角 2个半角占一个格
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
{
Console.Write("<>");
}
else if (PlayerPos[0] == i)
{
Console.Write("A");
}
else if (PlayerPos[1] == i)
{
Console.Write("B");
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Green;
Console.Write("□");
break;
case 1:
Console.ForegroundColor = ConsoleColor.Blue;
Console.Write("★");
break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
Console.Write("×");
break;
case 3:
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write("▲");
break;
case 4:
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write("卍");
break;
}//switch
}//else if
}//for
#endregion
//画完第一行要换行
Console.WriteLine();
#region //画一竖行
for (int i = 30; i < 35; i++)
{
for (int j = 0; j < 29; j++)
{
Console.Write(" ");
}
#region //画图
//string 没有*操作
//如果玩家A和B的坐标相同,画一个<> PlayerPos[1]==i都在地图的第一行
//<>用半角AB用全角 2个半角占一个格
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
{
Console.WriteLine("<>");
}
else if (PlayerPos[0] == i)
{
Console.WriteLine("A");
}
else if (PlayerPos[1] == i)
{
Console.WriteLine("B");
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Green;
Console.Write("□");
break;
case 1:
Console.ForegroundColor = ConsoleColor.Blue;
Console.Write("★");
break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
Console.Write("×");
break;
case 3:
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write("▲");
break;
case 4:
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write("卍");
break;
}//switch
}//else if
Console.WriteLine();
}//for
#endregion
#endregion
#region //画第二行
//注意是从64到35 注意i>=35 不是<=
for (int i = 64; i >=35; i--)
{
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
{
Console.Write("<>");
}
else if (PlayerPos[0] == i)
{
Console.Write("A");
}
else if (PlayerPos[1] == i)
{
Console.Write("B");
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Green;
Console.Write("□");
break;
case 1:
Console.ForegroundColor = ConsoleColor.Blue;
Console.Write("★");
break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
Console.Write("×");
break;
case 3:
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write("▲");
break;
case 4:
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write("卍");
break;
}//switch
}//else if
}//for
#endregion
Console.WriteLine();
#region //画二竖行
for (int i = 65; i < 70; i++)
{
//string 没有*操作
//如果玩家A和B的坐标相同,画一个<> PlayerPos[1]==i都在地图的第一行
//<>用半角AB用全角 2个半角占一个格
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
{
Console.WriteLine("<>");
}
else if (PlayerPos[0] == i)
{
Console.WriteLine("A");
}
else if (PlayerPos[1] == i)
{
Console.WriteLine("B");
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Green;
Console.Write("□");
break;
case 1:
Console.ForegroundColor = ConsoleColor.Blue;
Console.Write("★");
break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
Console.Write("×");
break;
case 3:
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write("▲");
break;
case 4:
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write("卍");
break;
}//switch
}//else if
Console.WriteLine();
}//for
#endregion
#region //画第三行
for (int i = 70; i<100; i++)
{
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
{
Console.Write("<>");
}
else if (PlayerPos[0] == i)
{
Console.Write("A");
}
else if (PlayerPos[1] == i)
{
Console.Write("B");
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Green;
Console.Write("□");
break;
case 1:
Console.ForegroundColor = ConsoleColor.Blue;
Console.Write("★");
break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
Console.Write("×");
break;
case 3:
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write("▲");
break;
case 4:
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write("卍");
break;
}//switch
}//else if
}//for
#endregion
Console.WriteLine();
}
/// <summary>
/// 玩游戏
/// </summary>
/// <param name="playNumber">玩家</param>
public static void PlayGame(int playNumber)
{
Console.WriteLine("{0}按任意键开始掷骰子", PlayerName[playNumber]);
Console.ReadKey(true);
Random r1 = new Random();
int p = r1.Next(1, 6);
Console.WriteLine("{0}掷出了{1}", PlayerName[playNumber], p);
Console.ReadKey(true);
Console.WriteLine("{0}按任意键开始行动", PlayerName[playNumber]);
PlayerPos[playNumber] += p;
ChangePos();
Console.ReadKey(true);
Console.WriteLine("{0}行动完了", PlayerName[playNumber]);
Console.ReadKey(true);
//玩家A踩到 玩家B 方块 幸运转盘 地雷 。。。。
if (PlayerPos[playNumber] == PlayerPos[1- playNumber])
{
Console.WriteLine("玩家{0}踩到 玩家{1},玩家{1}退6格", PlayerName[playNumber], PlayerName[1 - playNumber]);
PlayerPos[1 - playNumber] -= 6;
ChangePos();
Console.ReadKey(true);
}
else //踩到了关卡
{
GameLevel(playNumber);
}//elss
ChangePos();
Console.Clear();
DrawMap();
}
/// <summary>
/// 当玩家坐标改变时调用或在清屏时调用一次
/// </summary>
public static void ChangePos()
{
if (PlayerPos[0] < 0)
{ PlayerPos[0] = 0; }
if (PlayerPos[0] >99)
{ PlayerPos[0] = 99; }
if (PlayerPos[1] < 0)
{ PlayerPos[1] = 0; }
if (PlayerPos[1] > 99)
{ PlayerPos[1] = 99; }
}
/// <summary>
/// 踩到关卡
/// </summary>
public static void GameLevel(int playNumber)
{
switch (Maps[PlayerPos[playNumber]]) //0,1,2,3,4
{
case 0:
Console.WriteLine("玩家{0}踩到了方块,安全", PlayerName[playNumber]);
break;
case 1:
Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择1--交换位置,2--轰炸对方", PlayerName[playNumber]);
while (true)
{
string input = Console.ReadLine();
if (input == "1")
{
Console.WriteLine("玩家{0}选择和玩家{1}交换位置", PlayerName[0], PlayerName[1]);
Console.ReadKey(true);
int temp = PlayerPos[1 - playNumber];
PlayerPos[1 - playNumber] = PlayerPos[playNumber];
GameLevel(1 - playNumber);
PlayerPos[playNumber] = temp;
GameLevel(playNumber);
Console.WriteLine("位置交换完成,继续游戏!!!");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}选择和轰炸玩家{1},玩家{2}退6格", PlayerName[playNumber], PlayerName[1], PlayerName[1]);
Console.ReadKey(true);
PlayerPos[1 - playNumber] -= 6;
ChangePos();
Console.WriteLine("玩家{0}退了6格", PlayerName[1 - playNumber]);
Console.ReadKey(true);
GameLevel(playNumber);
break;
}
else
{
Console.WriteLine("输入有误,请重新输入!");
Console.ReadKey(true);
}
}
break;
case 2:
Console.WriteLine("玩家{0}踩到了地雷,退6格", PlayerName[playNumber]);
PlayerPos[playNumber] -= 6;
ChangePos();
Console.ReadKey(true);
GameLevel(playNumber);
break;
case 3:
Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayerName[playNumber]);
//PlayGame(1 - playNumber);
Flags[playNumber] = true;
Console.ReadKey(true);
break;
case 4:
Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayerName[playNumber]);
PlayerPos[playNumber] += 10;
ChangePos();
Console.ReadKey(true);
GameLevel(playNumber);
break;
}//switch
}
}
}
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