// fit camera to object
var bBox = new THREE.Box3().setFromObject(this.obj);
this.obj.updateWorldMatrix(true,true)
var height = bBox.size().y;
var dist = height / (2 * Math.tan(this.Camare.fov * Math.PI / 360));
var pos = this.scene.position;
// let v3 = this.obj.geometry.center()
// console.log("v3",v3)
// this.target = v3
this.Camare.position.set( pos.x, pos.y, dist * 1.5)
// this.obj.position.set(
// - ( this.obj.geometry.boundingBox.max.x + this.obj.geometry.boundingBox.min.x ) / 2,
// - ( this.obj.geometry.boundingBox.max.y + this.obj.geometry.boundingBox.min.y ) / 2,
// - ( this.obj.geometry.boundingBox.max.z + this.obj.geometry.boundingBox.min.z ) / 2,
// )