Unity的Timeline如何在clip激活的第一帧执行自定义代码
using System; using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; [Serializable] public class LightControlBehaviour : PlayableBehaviour { public Color color = Color.white; public float intensity = 1f; public float bounceIntensity = 1f; public float range = 10f; public override void OnBehaviourPlay(Playable playable, FrameData info) { base.OnBehaviourPlay(playable, info); Debug.Log("OnBehaviourPlay"); } }

浙公网安备 33010602011771号