[MenuItem("Assets/工具/输出图片透明度占比", false, 10)]
public static void PutTextureAlphaNum()
{
Object[] objects = Selection.GetFiltered(typeof(Object), SelectionMode.Assets);
float prop = 0;
if (objects.Length > 0)
{
Texture2D texture = objects[0] as Texture2D;
float allNum = texture.height * texture.width;
Color[] colors = texture.GetPixels();
int aa = 0;
for (int i = 0; i < allNum; i++)
{
if (colors[i] != null && colors[i].a == 0)
{
aa++;
}
}
prop = aa / allNum;
}
else
{
Debug.Log("Selection.gameObjects length is 0");
}
Debug.Log("texture alpha0 prop ==" + prop);
}