按照“夏夜星语” 的模板进行修改

   在窗体上添加三个“GroupBox”控件,分别将窗体分为“串口设置”、“数据接收”以及“数据发送”三部分。

    添加若干“Label”和“ComboBox”分别用于串口号、波特率、停止位、奇偶校验、数据位等的设置;

    添加两个“RodioButton”用于字符显示和HEX显示(HEX=16进制)的选择;

    添加若干“Button”用于串口检测、打开串口、清空数据以及发送数据等功能按钮;

    最后分别在数据接收栏和数据发送栏中各添加一个“TextBox”控件,用于数据的收发。

    对各个布置好的控件进行命名,方便编程。(按下图红色字体进行命名)

    此外,还需更改以下属性:更改“字符显示”的RodioButton控件属性中的Checked为true,使在打开程序后默认选择“字符显示”。

            更改数据接收栏中的TextBox控件属性中的ReadOnly为true,使这个空间只能显示接收到的数据,不能被编辑。

            更改窗体Form属性中的AcceptButton为btnSend(发送数据按钮的名称),使在窗体下按下回车键关联“发送数据”按钮。

 

 

按照“夏夜星语” 的模板进行修改

 

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO.Ports;

namespace 夏夜星语
{
    public partial class Form1 : Form
    {
        SerialPort sp = null;      //声明一个串口类
        bool isOpen = false;       //打开串口标志位
        bool isSetProperty = false;//属性设置标志位
        bool isHex = false;        //十六进制显示标志位

        public Form1()
        {
            InitializeComponent();
        }
 /*
private void label4_Click(object sender, EventArgs e)
{

}
 */
        private void Form1_Load(object sender, EventArgs e)
        {
            for (int i = 0; i < 10; i++)//最大支持到串口10,可根据自己需求增加
            {
                cbxCOMPort.Items.Add("COM" + (i + 1).ToString());

            }
            cbxCOMPort.SelectedIndex = 0;
            //列出常用的波特率
            cbxBaudRate.Items.Add("1200");
            cbxBaudRate.Items.Add("2400");
            cbxBaudRate.Items.Add("4800");
            cbxBaudRate.Items.Add("9600");
            cbxBaudRate.Items.Add("19200");
            cbxBaudRate.Items.Add("38400");
            cbxBaudRate.Items.Add("43000");
            cbxBaudRate.Items.Add("56000");
            cbxBaudRate.Items.Add("57600");
            cbxBaudRate.Items.Add("115200");
            cbxBaudRate.SelectedIndex = 5;
            //列出停止位
            cbxStopBits.Items.Add("0");
            cbxStopBits.Items.Add("1");
            cbxStopBits.Items.Add("1.5");
            cbxStopBits.Items.Add("2");
            cbxStopBits.SelectedIndex = 1;
            //列出数据位
            cbxDataBits.Items.Add("8");
            cbxDataBits.Items.Add("7");
            cbxDataBits.Items.Add("6");
            cbxDataBits.Items.Add("5");
            cbxDataBits.SelectedIndex = 0;
            //列出奇偶校验位
            cbxParity.Items.Add("无");
            cbxParity.Items.Add("奇校验");
            cbxParity.Items.Add("偶校验");
            cbxParity.SelectedIndex = 0;
            //默认为HEX显示
            rbnHex.Checked = true;

        }
        /// <summary>
        /// 检测哪些串口可用
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnCheckCOM_Click(object sender, EventArgs e)
        {
            bool comExistence = false;//有可用串口标志位
            cbxCOMPort.Items.Clear();//清除当前串口号中的所有串口名称
            for (int i = 0; i < 10; i++)
            {
                try
                {
                    SerialPort sp = new SerialPort("COM" + (i + 1).ToString());
                    sp.Open();
                    sp.Close();
                    cbxCOMPort.Items.Add("COM" + (i + 1).ToString());
                    comExistence = true;

                }
                catch (Exception)
                {
                    continue;
                }
            }

            if (comExistence)
            {
                cbxCOMPort.SelectedIndex = 0;//使ListBox显示第1个添加的索引
            }
            else
            {
                MessageBox.Show("没有找到可用串口!", "错误提示");
            }
        }

        /// <summary>
        /// 串口检查按钮:检查串口是否设置
        /// </summary>
        private bool CheckPortSetting()
        {
            if (cbxCOMPort.Text.Trim() == "")
                return false;

            if (cbxBaudRate.Text.Trim() == "")
                return false;

            if (cbxDataBits.Text.Trim() == "")
                return false;

            if (cbxParity.Text.Trim() == "")
                return false;

            if (cbxStopBits.Text.Trim() == "")
                return false;

            return true;

        }
        /// <summary>
        /// 检查是否发送数据
        /// </summary>
        /// <returns></returns>
        private bool CheckSendData()
        {
            if (tbxSendData.Text.Trim() == "")
                return false;
            return true;
        }
        /// <summary>
        /// 设置串口的属性:停止位、数据位、奇偶校验位
        /// </summary>
        private void SetPortProperty()
        {
            sp = new SerialPort();
            sp.PortName = cbxCOMPort.Text.Trim();//设置串口名
            sp.BaudRate = Convert.ToInt32(cbxBaudRate.Text.Trim());//设置串口的波特率
            float f = Convert.ToSingle(cbxStopBits.Text.Trim());//设置停止位
            if (f == 0)
            {
                sp.StopBits = StopBits.None;
            }
            else if (f == 1.5)
            {
                sp.StopBits = StopBits.OnePointFive;
            }
            else if (f == 1)
            {
                sp.StopBits = StopBits.One;
            }
            else if (f == 2)
            {
                sp.StopBits = StopBits.Two;
            }
            else
            {
                sp.StopBits = StopBits.One;
            }
            sp.DataBits = Convert.ToInt16(cbxDataBits.Text.Trim());//设置数据位
            string s = cbxParity.Text.Trim();//设置奇偶校验位
            if (s.CompareTo("无") == 0)
            {
                sp.Parity = Parity.None;
            }
            else if (s.CompareTo("奇校验") == 0)
            {
                sp.Parity = Parity.Odd;
            }
            else if (s.CompareTo("偶校验") == 0)
            {
                sp.Parity = Parity.Even;
            }
            else
            {
                sp.Parity = Parity.None;
            }

            sp.ReadTimeout = -1;//设置超时读取时间
            sp.RtsEnable = true;

            //定义DataReceived事件,当串口收到数据后触发事件
            sp.DataReceived += new SerialDataReceivedEventHandler(sp_DataReceived);
            sp.ReceivedBytesThreshold = 1;
            //必须一定要加上这句话,意思是接收缓冲区当中如果有一个字节的话就触发接收函数,
            //如果不加上这句话,那就有时候触发接收,有时候都触发了好多次了也没有触发接收,
            //有时候延时现象等等,
            if (rbnHex.Checked)
            {
                isHex = true;
            }
            else
            {
                isHex = false;
            }
        }
        /// <summary>
        /// 发送串口数据
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnSend_Click(object sender, EventArgs e)
        {
            if (isOpen)//写串口数据
            {
                try
                {
                    sp.WriteLine(tbxSendData.Text);
                }
                catch (Exception)
                {
                    MessageBox.Show("发送数据时发生错误!", "错误提示");
                    return;
                }
            }
            else
            {
                MessageBox.Show("串口未打开!", "错误提示");
                return;
            }

            if (!CheckSendData())//检测要发送的数据
            {

                MessageBox.Show("请输入要发送的数据!", "错误提示");
                return;
            }

        }
        /// <summary>
        /// 串口状态检测:是否设置、是否占用
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnOpenCom_Click(object sender, EventArgs e)
        {
            if (isOpen == false)
            {
                if (!CheckPortSetting())//检测串口设置
                {
                    MessageBox.Show("串口未设置!", "错误提示");
                    return;
                }


                if (!isSetProperty)//串口未设置则设置串口
                {
                    SetPortProperty();
                    isSetProperty = true;
                }
                try//打开串口
                {
                    sp.Open();
                    isOpen = true;
                    btnOpenCom.Text = "关闭串口";
                    //串口打开后则相关的串口设置按钮便不可再用
                    cbxCOMPort.Enabled = false;
                    cbxBaudRate.Enabled = false;
                    cbxDataBits.Enabled = false;
                    cbxParity.Enabled = false;
                    cbxStopBits.Enabled = false;
                    rbnChar.Enabled = false;
                    rbnHex.Enabled = false;
                }
                catch (Exception)
                {
                    //打开串口失败后,相应标志位取消
                    isSetProperty = false;
                    isOpen = false;
                    MessageBox.Show("串口无效或已被占用!", "错误提示");
                }
            }
            else
            {
                try//打开串口
                {
                    sp.Close();

                    isOpen = false;
                    isSetProperty = false;
                    btnOpenCom.Text = "打开串口";
                    //关闭串口后,串口设置选项便可以继续使用
                    cbxCOMPort.Enabled = true;
                    cbxBaudRate.Enabled = true;
                    cbxDataBits.Enabled = true;
                    cbxParity.Enabled = true;
                    cbxStopBits.Enabled = true;
                    rbnChar.Enabled = true;
                    rbnHex.Enabled = true;
                }
                catch (Exception)
                {
                   // lblStatus.Text = "关闭串口时发生错误";
                }
            }

        }
        private void sp_DataReceived(object sender, SerialDataReceivedEventArgs e)
        {
            System.Threading.Thread.Sleep(20);//延时20ms等待接收完数据

            // this.Invoke就是跨线程访问ui的方法

            this.Invoke((EventHandler)(delegate
            {
                if (isHex == false)
                {
                    tbxRecvData.Text += sp.ReadLine();
                }
                else
                {
                    Byte[] ReceivedData = new Byte[sp.BytesToRead];
                    sp.Read(ReceivedData, 0, ReceivedData.Length);
                    String RecvDataText = null;
                    for (int i = 0; i < ReceivedData.Length /*- 1*/; i++)
                    {
                        RecvDataText += ("" + ReceivedData[i].ToString("X2") + "");
                    }
                    tbxRecvData.Text += RecvDataText;
                }
               // sp.DiscardInBuffer();//丢弃接收缓冲区数据
            }));
        }

        private void btnCleanData_Click(object sender, EventArgs e)
        {
            tbxRecvData.Text = "";
           // tbxSendData.Text = "";
        }
    }
}

posted @ 2020-12-11 19:17  瓷器国  阅读(100)  评论(0)    收藏  举报