Python编写的贪吃蛇游戏含完整源代码源程序

程序运行截图:

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  1 import pygame as pg
  2 
  3 from random import randint
  4 
  5 import sys
  6 
  7 from pygame.locals import *
  8 
  9 
 10 
 11 FPS = 6  # 画面帧数,代表蛇的移动速率
 12 
 13 window_width = 600
 14 
 15 window_height = 500
 16 
 17 cellsize = 20
 18 
 19 cell_width = int(window_width / cellsize)
 20 
 21 cell_height = int(window_height / cellsize)
 22 
 23 BGcolor = (0, 0, 0)
 24 
 25 BLUE = (0, 0, 255)
 26 
 27 RED = (255, 0, 0)
 28 
 29 apple_color = (255, 0, 0)
 30 
 31 snake_color = (0, 150, 0)
 32 
 33 GREEN = (0, 255, 0)
 34 
 35 WHITE = (255, 255, 255)
 36 
 37 DARKGRAY = (40, 40, 40)
 38 
 39 
 40 
 41 UP = "up"
 42 
 43 DOWN = "down"
 44 
 45 LEFT = "left"
 46 
 47 RIGHT = "right"
 48 
 49 HEAD = 0
 50 
 51 
 52 
 53 
 54 
 55 def main():  # 有函数
 56 
 57     global FPSclock, window, BASICFONT
 58 
 59     pg.init()
 60 
 61     FPSclock = pg.time.Clock()
 62 
 63     window = pg.display.set_mode((window_width, window_height))
 64 
 65     BASICFONT = pg.font.Font("freesansbold.ttf", 18)
 66 
 67     pg.display.set_caption("贪吃蛇")
 68 
 69     showStartScreen()
 70 
 71     while True:
 72 
 73         runGame()
 74 
 75         showGameOverScreen()
 76 
 77 
 78 
 79 
 80 
 81 def runGame():  # 运行游戏函数
 82 
 83     startx = randint(5, cell_width - 6)
 84 
 85     starty = randint(5, cell_height - 6)
 86 
 87     snakeCoords = [{"x": startx, "y": starty}, {"x": startx - 1, "y": starty}, {"x": startx - 2, "y": starty}]
 88 
 89     direction = RIGHT
 90 
 91     apple = getRandomLocation()
 92 
 93     while True:
 94 
 95         for event in pg.event.get():
 96 
 97             if event.type == QUIT:
 98 
 99                 terminate()
100 
101             elif event.type == KEYDOWN:
102 
103                 if event.key == K_LEFT and direction != RIGHT:
104 
105                     direction = LEFT
106 
107                 elif event.key == K_RIGHT and direction != LEFT:
108 
109                     direction = RIGHT
110 
111                 elif event.key == K_UP and direction != DOWN:
112 
113                     direction = UP
114 
115                 elif event.key == K_DOWN and direction != UP:
116 
117                     direction = DOWN
118 
119                 elif event.key == K_ESCAPE:
120 
121                     terminate()
122 
123         if snakeCoords[HEAD]["x"] == -1 or snakeCoords[HEAD]["x"] == cell_width or snakeCoords[HEAD]["y"] == -1 or \
124 
125                 snakeCoords[HEAD]["y"] == cell_height:
126 
127             return
128 
129         for snakeBody in snakeCoords[1:]:
130 
131             if snakeBody["x"] == snakeCoords[HEAD]["x"] and snakeBody["y"] == snakeCoords[HEAD]["y"]:
132 
133                 return
134 
135             if snakeCoords[HEAD]["x"] == apple["x"] and snakeCoords[HEAD]["y"] == apple["y"]:
136 
137                 apple = getRandomLocation()
138 
139             else:
140 
141                 del snakeCoords[-1]
142 
143             if direction == UP:
144 
145                 newHead = {"x": snakeCoords[HEAD]["x"], "y": snakeCoords[HEAD]["y"] - 1}
146 
147             elif direction == DOWN:
148 
149                 newHead = {"x": snakeCoords[HEAD]["x"], "y": snakeCoords[HEAD]["y"] + 1}
150 
151             elif direction == LEFT:
152 
153                 newHead = {"x": snakeCoords[HEAD]["x"] - 1, "y": snakeCoords[HEAD]["y"]}
154 
155             elif direction == RIGHT:
156 
157                 newHead = {"x": snakeCoords[HEAD]["x"] + 1, "y": snakeCoords[HEAD]["y"]}
158 
159 
160 
161             snakeCoords.insert(0, newHead)
162 
163             window.fill(BGcolor)
164 
165             drawGrid()
166 
167             drawSnake(snakeCoords)
168 
169             drawApple(apple)
170 
171 
172 
173             drawScore(len(snakeCoords) - 3)
174 
175 
176 
177             pg.display.update()
178 
179             FPSclock.tick(FPS)
180 
181 
182 
183 
184 
185 def drawPressKeyMsg():  # 游戏开始提示信息
186 
187     pressKeySurf = BASICFONT.render("press a key to play", True, BLUE)
188 
189     pressKeyRect = pressKeySurf.get_rect()
190 
191     pressKeyRect.topleft = (window_width - 200, window_height - 30)
192 
193     window.blit(pressKeySurf, pressKeyRect)
194 
195 
196 
197 
198 
199 def checkForKeyPress():  # 检查是否触发按键
200 
201     if len(pg.event.get(QUIT)) > 0:
202 
203         terminate()
204 
205     keyUpEvents = pg.event.get(KEYUP)
206 
207     if len(keyUpEvents) == 0:
208 
209         return None
210 
211     if keyUpEvents[0].key == K_ESCAPE:
212 
213         terminate()
214 
215     return keyUpEvents[0].key
216 
217 
218 
219 
220 
221 def showStartScreen():  # 开始画面
222 
223     window.fill(BGcolor)
224 
225     titleFont = pg.font.Font("freesansbold.ttf", 100)
226 
227     titleSurf = titleFont.render("snake!", True, RED)
228 
229     titleRect = titleSurf.get_rect()
230 
231     titleRect.center = (window_width / 2, window_height / 2)
232 
233     window.blit(titleSurf, titleRect)
234 
235     drawPressKeyMsg()
236 
237     pg.display.update()
238 
239     while True:
240 
241         if checkForKeyPress():
242 
243             pg.event.get()
244 
245             return
246 
247 
248 
249 
250 
251 def terminate():  # 退出
252 
253     pg.quit()
254 
255     sys.exit()
256 
257 
258 
259 
260 
261 def getRandomLocation():  # 出现位置
262 
263     return {"x": randint(0, cell_width - 1), "y": randint(0, cell_height - 1)}
264 
265 
266 
267 
268 
269 def showGameOverScreen():  # 游戏结束
270 
271     gameOverFont = pg.font.Font("freesansbold.tff", 150)
272 
273     gameSurf = gameOverFont.render("Game", True, WHITE)
274 
275     overSurf = gameOverFont.render("over", True, WHITE)
276 
277     gameRect = gameSurf.get_rect()
278 
279     overRect = overSurf.get_rect()
280 
281     gameRect.midtop = (window_width / 2, 10)
282 
283     overRect.midtop = (window_width / 2, gameRect.height10 + 25)
284 
285     window.blit(gameSurf, gameRect)
286 
287     window.blit(overSurf, overRect)
288 
289 
290 
291     drawPressKeyMsg()
292 
293     pg.display.update()
294 
295     pg.time.wait(500)
296 
297     checkForKeyPress()
298 
299     while True:
300 
301         if checkForKeyPress():
302 
303             pg.event.get()
304 
305             return
306 
307 
308 
309 
310 
311 def drawScore(score):  # 显示分数
312 
313     scoreSurf = BASICFONT.render("Score:%s" % (score), True, WHITE)
314 
315     scoreRect = scoreSurf.get_rect()
316 
317     scoreRect.topleft = (window_width - 120, 10)
318 
319     window.blit(scoreSurf, scoreRect)
320 
321 
322 
323 
324 
325 def drawSnake(snakeCoords):  # 画蛇
326 
327     for coord in snakeCoords:
328 
329         x = coord["x"] * cellsize
330 
331         y = coord["y"] * cellsize
332 
333         snakeSegmentRect = pg.Rect(x, y, cellsize, cellsize)
334 
335         pg.draw.rect(window, snake_color, snakeSegmentRect)
336 
337         snakeInnerSegmentRect = pg.Rect(x + 4, y + 4, cellsize - 8, cellsize - 8)
338 
339         pg.draw.rect(window, GREEN, snakeInnerSegmentRect)
340 
341 
342 
343 
344 
345 def drawApple(coord):
346 
347     x = coord["x"] * cellsize
348 
349     y = coord["y"] * cellsize
350 
351     appleRect = pg.Rect(x, y, cellsize, cellsize)
352 
353     pg.draw.rect(window, apple_color, appleRect)
354 
355 
356 
357 
358 
359 def drawGrid():  # 画方格
360 
361     for x in range(0, window_width, cellsize):
362 
363         pg.draw.line(window, DARKGRAY, (x, 0), (x, window_height))
364 
365     for y in range(0, window_height, cellsize):
366 
367         pg.draw.line(window, DARKGRAY, (0, y), (window_width, y))
368 
369 
370 
371 
372 
373 if __name__ == "__main__":
374 
375     main()

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posted @ 2021-07-06 14:03  Python代码大全  阅读(8675)  评论(0编辑  收藏  举报