练习bloc , 动画
有点意思,
import 'package:flutter/material.dart';
import 'package:rxdart/rxdart.dart';
main()=>runApp(MaterialApp(
home: MyApp(),
));
class MyApp extends StatefulWidget{
@override
State<StatefulWidget> createState() {
return MyAppState();
}
}
class MyAppState extends State<MyApp> with TickerProviderStateMixin{
GameController gameController;
AnimationController animationController;
List bricks = <Brick>[];
@override
void initState() {
super.initState();
animationController = AnimationController(vsync: this, duration: Duration(seconds: 2));
gameController = GameController(animationController);
}
@override
Widget build(BuildContext context) {
return SafeArea(child:Scaffold(
body:Container(
width: double.infinity,
height: double.infinity,
child: Column(
children: <Widget>[
Container(child: RaisedButton(child: Text('BTN'),onPressed: (){
gameController.addData();
}),),
StreamBuilder(
stream: gameController.dataBloc.dataBloc.stream,
builder: (context, snapshot){
if(snapshot.hasData){
List dataList = snapshot.data;
bricks = <Brick>[];
dataList.forEach((brickModel){
bricks.add(Brick(brickModel: brickModel,));
});
return Container(
width:350, height:400,
child: Stack(
children: bricks,
),);
}else{
return Center(child: CircularProgressIndicator(),);
}
},
),
],
),
)));
}
}
class Brick extends StatelessWidget {
Brick({this.brickModel});
BrickModel brickModel;
@override
Widget build(BuildContext context) {
print('$hashCode, x: ${brickModel.x}, y: ${brickModel.y}');
return Positioned(
left: brickModel.addressX, top: brickModel.addressY,
// left: 100, top: 100,
child: Container(color: Colors.red,child: Text('${brickModel.x}'),),
);
}
}
class GameController {
GameController(animationController){
this.animationController = animationController;
this.animationController.addListener((){
brickModels.forEach((brickAddress){
brickAddress.update();
});
dataBloc.dataBloc.add(brickModels);
});
this.animationController.addStatusListener((status){
print('status: $status');
});
}
AnimationController animationController;
Animation xAnimation;
DataBloc dataBloc = DataBloc();
List brickModels = <BrickModel>[];
addData(){
brickModels.add(BrickModel(x: 120, y: 130, oldX: 30, oldY: 30,addressX: 50, addressY: 50, animationController: animationController));
brickModels.add(BrickModel(x: 200, y: 40, oldX: 130, oldY: 60,addressX: 50, addressY: 50, animationController: animationController));
brickModels.forEach((brickAnimation){
brickAnimation..createAnimation();
});
animationController.forward();
}
}
class BrickModel {
double x, y, oldX, oldY, addressX, addressY;
Animation xAnimation, yAnimation;
AnimationController animationController;
createAnimation(){
if(x!=oldX || y!=oldY){
xAnimation = Tween(begin: oldX, end: x).animate(animationController);
yAnimation = Tween(begin: oldY, end: y).animate(animationController);
}
}
update(){
if(x!=oldX || y!=oldY){
addressX = xAnimation.value;
addressY = yAnimation.value;
print('updating: x: $x, y: $y');
}else{
print('no need to updated x:$x, y:$y, oldX:$oldX, oldY:$oldY');
}
}
BrickModel({this.x, this.y, this.oldX, this.oldY, this.addressX, this.addressY, this.animationController});
}
class DataBloc {
ReplaySubject dataBloc = ReplaySubject();
}
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