摘要:
全屏后处理的颜色调整算法:亮度: float3 NewColor = OriginColor * fBrightness;对比度:float3 NewColor = (OriginColor – float3(0.5, 0.5, 0.5)) * fContrast + float3(0.5, 0.5, 0.5));饱和度:float fGrayScale = dot(OriginColor, float3(0.3, 0.59, 0.11)); float3 NewColor = lerp(float3(fGrayScale), OriginColor, fSaturation);G... 阅读全文
posted @ 2013-01-14 13:16
Pulaski
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