摘要: 全屏后处理的颜色调整算法:亮度: float3 NewColor = OriginColor * fBrightness;对比度:float3 NewColor = (OriginColor – float3(0.5, 0.5, 0.5)) * fContrast + float3(0.5, 0.5, 0.5));饱和度:float fGrayScale = dot(OriginColor, float3(0.3, 0.59, 0.11)); float3 NewColor = lerp(float3(fGrayScale), OriginColor, fSaturation);G... 阅读全文
posted @ 2013-01-14 13:16 Pulaski 阅读(541) 评论(0) 推荐(0)