图形处理笔记2

延迟渲染(deferred shading)
openGL Framebuffer Objects: 有多个缓冲器,储存frag着色器的输出
深度拣选(depth culling)

待续...

 

学习网站:

https://learnopengl-cn.readthedocs.io/zh/latest/05%20Advanced%20Lighting/08%20Deferred%20Shading/

posted @ 2020-02-24 13:29  溪边老圃  阅读(77)  评论(0)    收藏  举报