unity transform 常用操作
1.寻找物体
1.1 寻找满足条件的子物体
` public static Transform FindObj(Transform transform, Func<Transform, bool> condition, bool isGrandsonObj = false)
{
Transform[] allChilds = transform.GetComponentsInRealChildren
foreach (Transform child in allChilds)
{
if (condition(child))
{
return child;
}
}
return transform;
}
public static Transform FindObj(Transform transform, string tag, bool isGrandsonObj = false)
{
return FindObj(transform, (t) => t.tag.Equals(tag), isGrandsonObj);
}`
1.2 寻找一组满足条件的子物体
` public static List
{
Transform[] allChilds = transform.GetComponentsInRealChildren
List
foreach (Transform child in allChilds)
{
if (condition(child))
{
list.Add(child);
}
}
return list;
}
public static List
{
return FindObjs(transform, (t) => t.tag.Equals(tag), isGrandsonObj);
}`
2. 操作一组物体
2.1 对一组满足条件物体进行操作
public static void AddActionObjects(Transform[] transform, Func<Transform, bool> condition, Action<Transform> action) { foreach (Transform child in transform) { if (condition(child)) { action(child); } } }
2.2 常用扩展方法
` public static void AddActionObjects(Transform[] transform, Action
{
AddActionObjects(transform, (t) => true, action);
}
public static void AddActionObjects(Transform transform, Func<Transform, bool> condition, Action
{
Transform[] allChilds = transform.GetComponentsInChildren
AddActionObjects(allChilds, condition, action);
}
public static void AddActionObjects(Transform transform, Action
{
AddActionObjects(transform, (t) => true, action, isGrandsonObj);
}
public static void AddActionObjects(Transform transform, string tag, Action
{
AddActionObjects(transform, (t) => t.tag.Equals(tag), action, isGrandsonObj);
}
`

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