package {
import flash.display.Sprite;
import flash.ui.Mouse;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.display.Shape;
public class FollowMouse extends Sprite {
private var _icon : Shape; //鼠标样式
private var box : Sprite; //被点击的对像
public function FollowMouse() {
//鼠标样式不能为可接收事件对像,否则无法点击其它对像
_icon = new Shape();
_icon.graphics.beginFill(0xff0000);
_icon.graphics.drawCircle(0, 0, 20);
_icon.graphics.endFill();
_icon.name = "mouse icon";
this.stage.addChild(_icon);
_icon.x = stage.stageWidth / 2 - _icon.width / 2;
_icon.y = stage.stageHeight / 2 - _icon.height / 2;
Mouse.hide();
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
box = new Sprite();
box.graphics.beginFill(0x000000);
box.graphics.drawRect(0, 0, 100, 100);
box.graphics.endFill();
addChild(box);
box.addEventListener(MouseEvent.CLICK, boxClick);
//_icon.addEventListener(MouseEvent.CLICK, iconClick);
}
private function iconClick(e : MouseEvent) : void {
trace(".....................");
}
private function boxClick(e : MouseEvent) : void {
box.visible = false;
}
private function onMove(e : MouseEvent) : void {
_icon.x = mouseX;
_icon.y = mouseY;
}
}
}